As opposed to what? Getting hit as many times as a WAR or PLD would tanking the same group of trash? Except getting a resource benefit from it that you can spend on
A: DPS(Enmity)?
B: Mitigation?
C: Self-Heals?
You get hit so you can get MP and MP is everything for DRK. All the hits that you take are pretty much just a wave that you surf on. Not getting hit at all is only one form of mitigation. And its a very rare/infrequent one. Most of the time you're reducing the damage or eating it and healing it back.
Scenario: I tank 6 mobs, they all hit me once, doing a total of 3K damage. I use the MP to DA an Abyssal Drain and heal for that same amount. Where is the issue here? There isn't one.
And as established (thankfully) in this thread, it matters not how much damage you take from these hits or even if they hit you for zero damage, you get MP. The primary function of this game's tanking mitigation is to reduce damage, not avoid getting hit (except when BP is on cooldown! then its dodgefest), until we have a genuine evasion-based tank.
Not angry, just very weary of seeing the "B-b-but DRK has MP regen based on getting hit... and it also has evasion boosting/blinding CDs... what do?" arguments when there's 25 seconds out of every 40 where you getting hit has no impact on your MP.
DD by itself (parrying) has no impact on BP returns. And I can easily just.. well.. not use my stun while I'm AoEing... or just use it anyway and cut my losses (a single hit of Blood Price from stunning a single mob out of many costing me an utterly negligible amount of MP). When a WHM uses holy and stuns 10 mobs however, that's 1000s of MP that just isn't happening now.
And also, PLD and WAR definitely want to be hit. They are tanks. And they do not have evasion-based cooldowns unless you're cross-classing lolFeatherfoot on WAR. You want to be hit, you just want to mitigate the hits or heal them up. That's what tanking is in this game. They all wanna get hit, because if they aren't getting hit, its the WHM getting hit 99 times out of 100 and when that happens they die and then you die. Tanks want to get hit. Period. Its a foregone conclusion when rolling a tank that you will be HIT. A LOT. Its a certainty. I fail to see why its bad that DRK just happens to get an additional reward from being hit and what point making such an argument has.



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