Not just getting hit... getting hit as many times as possible. Oh and Drk has tools to reduce the chances they will be hit which adds to the wth factor of bloodprice.I fail to see the logic in people with this view. As a tank, if you're not the one getting hit by shit, you're not doing your job on the most fundamental and basic of levels. Having a cooldown that boosts your resources for DPS/mitigation/enmity based on getting hit is simply good game design.
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