Quote Originally Posted by DreamWeaver View Post
@Rahal
:O, I'm happy to admit I'm one of the idiots that didn't know BP works that way (Somebody else mentioned keeping BP for heavy damage phases, so I assumed it is determined by damage taken ).

Any idea what is the hard limit you can get hit per second?

I mean, 5% per mob hit seems to be a hell lotta MP recovered IMHO, wondering even if DRK and WHM locked horns (Holy and BP activated together), is the 8 seconds remaining on BP after the 7 second stun wore off not enough to recover the MP you used?
Saving BP is for times when you are not going to get hit much/at all. First boss in fractal and ravana are good examples of bosses that have big gaps between hits on the tank because of their specials. Drk can spend MP on damage faster than it can be recovered in most cases so there really is no such thing as enough MP. Personally I think blood price is stupid cooldown for a tank but I guess SE doesn't agree.