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  1. #1
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Anyone who thinks the tanks role ends with holding aggro
    or the healer's role ends with keeping people alive, are in no place to judge poor geared / performing dps.

    Pot calling kettle black.

    Most of the population is under performing and don't find out until their group falls apart trying to do as3.

    It's an MMO

    Make friends with people near your skill level and time allowances and do things together.

    Solved.

    Duty / Party finder are mainly for drinking games and seeing how much a few people can carry a whole group.
    (0)

  2. #2
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Staris View Post
    Anyone who thinks the tanks role ends with holding aggro
    or the healer's role ends with keeping people alive, are in no place to judge poor geared / performing dps.

    Pot calling kettle black.

    Most of the population is under performing and don't find out until their group falls apart trying to do as3.

    It's an MMO

    Make friends with people near your skill level and time allowances and do things together.

    Solved.

    Duty / Party finder are mainly for drinking games and seeing how much a few people can carry a whole group.
    I do agree with you that tanks roles don't end at holding aggro and that healers role doesn't end at healing. Both roles need to do DPS as much as possible while the tanks need to properly use their cds to do so, while healers need to know when damage is incoming and DPS based around that, so that the tank doesn't die when their in Clerics stance.

    I used that attitude of a tank doesn't tank and a healer doesn't heal just because it shows the attitude of the general population, not my attitude.

    And that isn't always the best answer Staris, we cannot rely on friends to help us with everything, as they have stuff they want to be doing, so we sort of have to rely on the random element if people want to go to a farm group for example.
    (0)

  3. #3
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Staris View Post
    Duty / Party finder are mainly for drinking games and seeing how much a few people can carry a whole group.
    No problem with drinking games and carrying, as long as the group can see that you are doing it and decide for themselves if you should stay in the group.

    Now for your role comparison... Every person should be well geared for the content they are doing. It happened to me many times that I thought how much I suck at healing, while tank/dps were undergeared and as the result I had problems to heal and keep my mana flowing.

    I would be interested to hear from you how would you rate all the roles. How many % of healers job is to heal and how many % of tank's job is to keep enmity. Also let's say that dps can do 1000 dps. How much dps is their equivalent to tanks that only keep enmity and healers who only heal. Basically how much effort should dps player put in to match the other roles.
    (0)
    Last edited by Archaell; 10-20-2015 at 05:18 PM.

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Staris View Post
    Pot calling kettle black.
    So, Tanks have to hold aggro, mitigate damage, AND max their Dps output. Healers have to manage their buffs, keep everyone alive, manage their mana, AND contribute to dps checks... but, Dps have one job, ONE, and their allowed a free pass... Um... yeah, I call BS on that one. Sorry.

    Not only are you assuming that most tanks and healers are under performing (maybe that's true; but it's unlikely since most "tanks" you find in DF are actually Dps who only grudgingly tank so they can que faster), but you're also assuming that any under performance on those two jobs parts (who, by default, have far more responsibility than Dps in the first place) is somehow an excuse for Dps to slide under the rug on their one, single, responsibility.

    Even better, the proposed solution to this being a problem for everyone else is that has to put up with the mindless mass of under-preforming Dps is to round them all up and put them into groups so they can only hinder each other by playing in the same "time allowances." Basically, all of the casual players (people who, by definition, are usually the worst at their jobs due to simple inexperience) in the game should organize their own raid groups for running regular content, since no one wants to run around with them in DF anyway. I don't mean to come off as high horsed or anything, but surely you must see how ridiculous this notion is.
    (7)