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  1. #1
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    lol as a dps we are easy to replace if we don't do above the average recorded dps.

    For some reason people that play tanks and healers thinks its fine not to dps at all and yet enter savage content and unless all 4 dps is il 200+ they isn't going to be able to carry lackluster I only tank tanks and I only heal healers.

    A1S Faust:
    I will raise a good example my barding majorly sucked this day lag wise + drinking missing many procs... but we did 10 attempts a1s. my dps was shocking that day 850 I wont lie. However the other 3 dps were 1.2k+ then warrior main tank 550-580dps and dark off tank was doing 130-150 dps and healers the whm 250ish and the ast 7.6dps but people only blamed the brd and yet im sure all see I may have been a major issue but the group failed to believe that anyone else was lacking.

    Then I switched drg all 4 dps were around 1.25k 1.3k 20 runs more and guess what we still wiped cause the tanks and healers didn't dps much and I will add the fact I barely play BRD and only entered that static as one cause the tank and drg slot was taken. my pld could have done more dps than that war and drk combined and yet plds seen as junk by many including I cause I'm used to tanks doing good tank dps. let alone healers not even dotting.
    (1)

  2. #2
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    I try to avoid these threads but this one shows promiss for now. This issue with poor performing dps/tank/heals is a social and mechanical interpretation issue. As a disclaimer I have only done progression as a dps, but have cleared midcore (ex/post overgear coils) as heals and more recently tank.

    The role misconceptions (mechanical):
    Dps role is not to "just dps" it is to determine the best application of their potential output to bring the squirmish to the safest as swiftest conclusion, while minimizing incoming damage to themselves. It is not easy, but it may be the easiest to do.

    Heals role is not to "just keep every up" It is to provide the stamina to the group to carry a squirmish from start to finish. Which is not anywhere near as easy as it sounds since the are so many options in how to do so and everyone has an oppinion on which is best. The 2 most common debated being shorten the squirmish (dps) or increase the safety net on the group stamina (focusing on party hp) which baring very netch situations needs to be balanced.

    Tanks role is not to "just hold enimity" it is to control the terms of the squirmish. Incoming sustaind dmg based on pack size and projected duration, determining location of squirmish to minimize enviornmental hinderances. Determining where and who incoming dmg is applied to, including mitigating the busters be it eating the an deflecting dmg or stopping them outright (crossover resposibility of dps).

    I say squirmish instead of fight because the subject of 4man has an added twist to everyone of managing down time resource regeneration.

    The expectations (social):
    Just making this point first, omg bad tank/heal you should dps instead! Anyone who has ever said this candidly has neither the right or reason to call out bad dps, because all that does is focus said underskilled person into a differt pool, it does not fix the underlying problem which is usually one of 4 things.

    Lack of knowledge (25% of the time in my observation)
    Lack of practice (10%)
    Lack of concensus in execution (30%)
    Lack of concensus of importance (35%) this on increases goes up with level as the others go down generally speaking, the lazyness/boredness factor.
    (0)
    Last edited by Lollie; 10-23-2015 at 12:12 AM. Reason: Done editing

  3. #3
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Once you established aggro, you can go full ham and won't have to worry about it anymore. That's not only true for raids, mind you - you can do that in dungeons already. Not that tanks, especially the pally, had a lot of DPS moves (and effective ones at that) that were tough to time right and get into the mix. Divert from the mitigation path and gear up for damage and half the battle's won.

    The DPS-support is a bit more difficult for healers, with how clunky Cleric Stance can be sometimes (my healer is Scholar, so I've had my fair share of "fun" with that). However, if you're not doing DPS check encounters, it hardly matters, as the damage both roles can perform are minor (except for warriors, but even those only reach the damage of an average DD, if they try really hard) and mostly not worth the stress. You could make a dungeon run 5% faster, maybe 10%, maybe even 15% if you're overgeared, for much more "clicks per minute" than it's worth it.

    This is a thing FFXIV put a weird spin on anyways, non-DD roles doing (some small amount of) damage. Them not doing it surely doesn't make them bad at their job, which would be healing or tanking respectively, it just hurts some peoples' ego a bit I guess when they're just the meatshield or the healbot, so if they go out of their way to do it, they suddenly compare themselves to their DDs in many cases.

    It's more of a psychological issue than really a problem of "bad DPS", because let's face it, a good healer can carry a bad tank and bad DDs and one good DD can carry a bad party by killing stuff before it can hurt.
    (0)

  4. #4
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Some personal thoughts and maybe some clarification on the skill stuff, because while a few decent points have been brought up I think some people just noticed the word "skill" and took things a bit personally

    Tanks: highest skill floor, lowest skill ceiling. It's harder to do the minimum required for a tank, but they have little room for optimization compared to dps and healers.

    Dps: The opposite. Lowest skill floor, highest skill ceiling. You can literally be afk through most content and it won't kill your group (will annoy em though lol, do not test). They definitely have the most room for optimization though.

    Healers are right in the middle.
    (1)
    Last edited by Malevicton; 10-23-2015 at 04:41 AM.
    When in doubt, assume sarcasm

  5. #5
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    425
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    It's easy to bitch out a DPS for being bad, because the only thing that happens if they're bad is you do low dps. Or fail a mechanic. It's all very up front stuff.

    If your tank is bad, they're not going to use cooldowns efficiently, which reduces the healer's dps uptime. If the healer is bad, the tank gets more stressed and has to blow bigger cds but you won't notice it until you're suddenly only taking one pack at a time, because the healer likely wasn't dpsing anyway. It's a co-dependent relationship. If both are good and in sync, the healer is going to do SCADS of dps and your clear time will show it. If either is bad, the dps will just think "Something is wrong, this is taking way too long" without actually knowing who's at fault until the tank dies.
    (0)

  6. #6
    Player
    Sevyn's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Sevyn Ishimael
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    The real problem in my opinion isn't the players. It's the fact that outside of Savage Alexander and maybe Ravana Ex everything is TOO simple. If the dungeons are so simple that no one ever runs out of resources of course how much damage you do, what cd's you use as a tank or what you do as a healer besides keeping up the bare minimum heals then skill or how well you do doesn't really matter anymore. I've played MMO's for a long time and while I don't think they should be super hardcore difficult so that only 10 percent can clear them I do think they should be a bit more challenging to motivate the entire population to have a vested interest in becoming better players. As It currently stands that is not the case. That is why when you que up for your daily expert you run into dps doing 200 DPS, tanks that don't pop cd's, and healers that just barely heal to keep the party up. The OP makes some valid points but I've seen just as many bad tanks and healers as I do DPS and It's the content and not necessarily the playerbase as a whole.

    There will always be not so good players though or players that are better then others, but currently with how the game is that lowest skill set of players is so low it's almost laughable compared to other MMO playerbases, because why the hell not? I can just afk and clear it anyways, get my Eso and be done right?

    So the real culprit is SE looking down on the playerbase as a whole. It's honestly SE you should be upset with for making the content so easy a monkey could do it (not counting savage of course that's great). Anyways those are my thoughts on this subject.
    (1)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by GenericMagus View Post
    *SNIP*

    Throughout all of the game, and after quite a while of playing and from what I’ve been reading, is that to me, I have noticed that there’s a DPS double standard that I see in-game and from what I have read from different forums and from what I have heard from my friends. What do I mean by this? That DPS are much more likely and have it easier to get let off the hook than tanks or healers, and are able to get away with doing stuff that tanks or healers wouldn’t be able to even dare attempt to do (such as coming in under geared, not knowing half of how to play their job, or scratch that, even their role).

    *SNIP
    The thing you fail to realize is that us DPS are constantly, constantly, constantly in need to keep our skills on par. The minute we slack, that's when we start to fall off a bit. As a DPS, we HAVE to always keep our gear updated. A healer can get away with a low-level weapon and still heal good. A tank can wear STR gear and still not be squishy. If I have a low-level weapon, it's felt. If I have low-level equipment, it's felt.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I did Titan HM last night on a Goon. We had a 2 melee, 2 ranged dps composition. We wiped twice. Cleared it on the 3rd try.

    Wipe 1: Titan tail feathered plumes out from himself, both Melee died on the platform, the group wiped for shortage of dps.
    Wipe 2: Titan tail feathered plumes out from himself, both Melee died on the platform, the group wiped for shortage of dps.

    Clear: All plumes spread on the other side of the room, ranged dps kited them, melee never saw a plume, the trial ended.

    Pure RnG.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

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