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  1. #11
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Of course you could do AOE Dummy tests, but that still is not representative of actual fights. The only environment where class performance really matters is endgame. So there is no need for a tightly controlled environment when you can look at the DPS values of endgame Raiders to see how much closer things are. The rest of what you are saying I can't really understand, the point you are trying to get across.
    For a proper comparison you need to make sure your are testing in a controlled environment. You want to be comparing results against a consistent target...one that is only being affected by your job. When you get into a party environment against an active foe, you are up against inconsistent variables...things like buffs and debuffs that go up and down from actions out of your control. Such things have potential to dramatically skew results.

    By using something like a test dummy you have a static target with static stats until you put up your job/class specific buffs/debuffs. Trying to do a comparison otherwise is risking corruption of the data because of how another job's kit (or the target itself) may be augmenting the target's state.

    You want an objective comparison of just your job based on it's own merits or shortcomings. What you proposed is open to a lot of outside influence and thus prone to inconsistency.

    The rest is echoing what has been stated before. Until you unlock most (if not all) of the kit, it is hard to perceive a direct positive impact on performance. The fact that rotations in WM are far less forgiving than without just compounds the matter further. So it isn't just about WM causing the problem, but the difficulty in properly integrating everything else with it up. The flow is considerably more difficult to manage under WM than without, and that is causing more harm than good for the perception of the job at this point in it's evolution. This was not the case with most of the other jobs.

    If SE had opted to boost BRD like they did other jobs by simply giving them a song/ability that boosted the job on a timer or other limited resource (or more of what the job already does like positionals) , it would have played out far better over all. And if it was an AOE (a la a traditional song of valor to boost party members), it could have shifted a little more focus to BRD utility in the support category...something that has been lacking for a while now.
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    Last edited by Raist; 10-18-2015 at 02:17 AM.