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  1. #101
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Roegadyn_Bear View Post
    By the Gif's logic...they get married and have a daughter? lol
    (0)

  2. #102
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recaldy View Post
    By the Gif's logic...they get married and have a daughter? lol
    How could they have daughter if they're doing sword fighting (͡° ͜ʖ ͡°)
    (0)

  3. #103
    Player
    Roegadyn_Bear's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    545
    Character
    Dominant Bear
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eul View Post
    How could they have daughter if they're doing sword fighting (͡° ͜ʖ ͡°)
    We'll need to have a sword fight and find out... for science.
    (0)

  4. #104
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    I really wish they would make it so that smn and BLM would have their own gear instead of grouping them up under the group heading caster. That to me is lazy. Besides which not everything that is good for a BLM is gonna be good for a SMN unlike healers. So to me they should fix that first.
    (0)
    Last edited by Kogasan; 10-17-2015 at 03:42 PM.

  5. #105
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    You have to remember that casters and healers make out 5 different jobs. 5/13 jobs is a pretty significant number of jobs sharing the same gear models. Meanwhile you have dragoon on the side, almost always having exclusive gear for their job. There's definitely an imbalance here. At the very least, they should seperate caster and healing gear entirely.

    To me though, it just seems like they've become stuck with these formulas now. One of them being that all mages share the same gear models. It's like they don't even question it. This also extends to other types of content, like how dungeons always follow the same pattern and how everything is centered around tomestones and daily/weekly limits. I realise it's very cost/time-effective, but the game is starting to become stale as a result (some would argue it has been for a good while now). I'm putting all my hopes on island exploration being the content that breaks this trend. I just hope they do it right.
    (2)
    Last edited by Mug; 10-17-2015 at 04:33 PM.

  6. #106
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tilgung View Post
    .
    Telling people to unsub is always a great idea! The more that unsub because they would like more added to see the game flourish, the better! Why post ideas and suggestions on the forum when we can just unsub. Great idea.

    DONT LIKE STUFF GUYS JUST UNSUB...don't stick with it and support the game..just quit.

    And no, you're wrong. The devs DID say we would get horizontal gear, want me to pull it up where it was said? The cactus community rep said it in 2.0 days. It is not just "ME" who wants horizontal...a lot of people do. Not 100% horizontal...but if you think the game is fine right now...ooh boy. It's not horrible end of days..but it could use some stuff added to it.

    Oops, double posted lol.

    Oh , you are asking for proof...okay! here, enjoy:
    http://forum.square-enix.com/ffxiv/t...al#post1838321
    (3)
    Last edited by Iromi; 10-17-2015 at 03:55 PM.

  7. 10-17-2015 03:51 PM

  8. #107
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tilgung View Post
    I didn't necessary mean every suggestion was silly or stupid. Even if 90% of them, if not more, are.

    Here's the thing: It comes down to what the Devs want from the game. If the Devs don't want horizontal progression, why would they add anything to encourage it? I don't have to agree with it (and I don't) to accept it as their design choice and whining about it every single update isn't going to change it if it hasn't already.
    Very well, what about the addon API, something which they not only neglected to listen to the players about, but directly lied to them. Before Heavensward the API was apparently almost complete and just needed finishing touches, after Heavensward? "The developers are now free from Heavensward UI elements and can start working on the addon API", I'm sorry, but what? I thought it was almost complete?

    Quote Originally Posted by Ladon View Post
    snip
    Character models might be preloaded onto memory (no one but the developers could really answer that), but the gear? Not a chance. Just like every other game, the assets are stored on the HDD until required, which they're then transferred from the HDD onto the RAM for quick access. The armour pieces are relatively small, especially on the PS3 so this is done quickly and without too much issue, RAM is much faster than any HDD. The fact that the PS3 can't handle more UI should tell you that not every armour set in the entire game is stored on the RAM all at once.

    And that's why they only load a set amount of players at once, which I assume to be much smaller on PS3. I noticed this around the release of Alexander, where if I moved a few metres in any direction the players would fade away and others would load in, that's right load in, not pop up instantly as you seem to believe which would be the case had it been stored in the RAM. The assets are streamed from the HDD and it would be silly to believe otherwise, the PS3 has 512mb, some of which are used by the system itself, it could not store so much assets at any given time. There are how many armour sets in game now? Surely over several hundred, even if each piece was a minimum of 1MB, it would debunk your idea instantly.
    (1)

  9. #108
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Colorful View Post
    Very well, what about the addon API, something which they not only neglected to listen to the players about, but directly lied to them. Before Heavensward the API was apparently almost complete and just needed finishing touches, after Heavensward? "The developers are now free from Heavensward UI elements and can start working on the addon API", I'm sorry, but what? I thought it was almost complete?
    Not to try to come off as some kind of apologist, but I just dislike accusations without evidence.

    Keep in mind that there is often translation in what is being said. Chances are, they stopped working on the API to focus on making sure everything for the expansion was ready and they are now able to go back to working on it. There is absolutely zero sense is intentionally lying about it and just stringing along players. It's not like SE could have forgotten that people are very interested in the API and forgot where in this "lie" they were and slipped up now. I'd be more inclined to believe it was simply a mistranslations/misinterpretation and it simply means they have resumed work on it.

    It is evidently a lower priority to most of the other work going on or it would probably be out by now.
    (1)

  10. #109
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Themis View Post
    Keep in mind that there is often translation in what is being said.
    If they wanted to avoid translation issues perhaps we could be given official translations? It's always peeved me when we have to resort to fan translations which may, or may not be accurate.

    There is absolutely zero sense is intentionally lying about it and just stringing along players
    And I agree with you entirely, but that's exactly what they've been doing. What did they say after launch again, 6-8 months after launch? Then "soon", and now, "we're working on it". Why wouldn't they have been upfront from the beginning? If it's such a low priority take there's no need to keep placing times on it when you're not going to meet those expectations, unless "soon" can be mistranslated somehow. We'd be lucky to see it before 4.0 at this point, whatever happened to it being almost ready, did they start it from scratch due to issues, and if so, why couldn't they have let us known? Yoshida's team is highly praised for being transparent and I think that's something every player here values, but with the addon API they're all over the place and not transparent in the slightest.

    Edit: Oh how I wish they'd get rid of this character cap, such a small cap is senseless on a forum about discussion.
    (0)

  11. #110
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Roegadyn_Bear View Post
    We'll need to have a sword fight and find out... for science.
    Already did with another Roegadyn sorry
    (0)

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