
Originally Posted by
Preypacer
All that in mind, I have a serious question to ask in response... Simple yes or no question:
Have people not been clearing all that content without a (official) parser?
(the only correct answer to that is "yes", by the way).
No, actually they have not. And you will see why, despite phrasing the question the way you did. (Hint: The real questions are: "Are people clearing the content at a reasonable ratio for the difficulty?" and, "Do people have to work extra hard to carry those who don't care through content?" and "Is it acceptable behaviour to join a team and not do close to your part?")
And if you disagree, then answer me this: What content in the game, to date, has been impossible to defeat without an official parser being present?
(the only correct answer to that is "none of it", by the way).A follow-up question.. How would a parser make it any easier to do so? What would you glean from that data?
Really answered below, but you will see that that is actually not a question you cannot be answered anyway but theoretically. To your follow up, does that actually need to be explained, go back and read the thread, since there is 60 pages, it is probably answered about 120 times in this thread alone.
Aren't people - those who care enough to want a parser in the first place - doing that anyway? Isn't that what the gear climb is all about? Isn't that what the tomestone farming and repetitive dungeon grind is all for? Isn't that why people experiment and try out different rotations? Isn't that why people get the BIS gear, to make the content easier to defeat?
1. Well no.
2. The gear climb is about vertical progression, nothing more.
3. Same as 2
4. How do they find out the which rotation is the optimal one again? (Hint: the answer is they use parsers and run the numbers on each rotation until they know.)
5. How do they find BIS again? (Hint: The answer is, they uses parsers with a set rotation and change gear and do the same rotation, a lot of times until they know what the benefit of each stat weight is, and they figure out from there.)
Is knowing a definitive number to be reached going to change the process by which a player attains it? No. You're just going to do the same thing you've been doing already.... and that's been working.
Well yes, because that has already happened. And no, with the amount of clear failures, it is not happening enough, look for some of the discrepancies between dps in different content people have shown, it is very common for one dps to be doing 200-300 and another doing 1000, and this is in current end game content, with all players above level 60. Is this reasonable? To put those numbers in perspective, a DRG in 190 everything excpet, 180 weapon, 180 Chest, and 180 ring, does just over 600 on a striking dummy using only True thrust, Vorpal Thrust, Full thrust, no buffs or procs, just those three attacks.
Is a parser going to add anything to the game that isn't do-able and being done already? No, it isn't.
Parsers are the reason that it has been doable so far, so yes, and yes above that since it will allow everyone the opportunity to improve using an actual metric.
And all the while... the content is being cleared. But that's not enough. It's not good enough until everything is broken down to numbers and min/max and "optimal" this and "most efficient" that.
Well, as the content is around longer, it should probably be beat on a more regular basis. Also, you don't need to min/max to beat the majority of the content in this game, and stuff like BEX is still not cleared with that much reliability.
And then, when all the content is broken down to the 4th decimal place... people can complain that MMOs feel too much like a second job, or an endless grind, and aren't fun. I wonder why that could be? I wonder if them treating it like a second job and endless grind, and not being able to just enjoy clearing the content, because "they don't know the numbers" could have anything to do with that?
Well a parser is reliable within 5-10 points, not to the 4th decimal place. Also, nobody has asked anyone to be world first quality, the bar that seem to be asked for most, when people are pressed is around 70% of optimal, which is very easy. And not unreasonable to ask as a good tank can out dps a lot of DF parties.
I wonder.
So, for those who continue to argue and fight for an in-game parser... I realize you're going to continue anyway. Because numbers are really all that matter to you. I get it. But, at least be honest about it, and stop trying to portray it as something that's "needed" or somehow "missing" from the game. It's neither.
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