I won't argue about that, as I do agree about the benefits towards those situations. It'll simply be a tool to support the necessity to properly kick, which as the person quoted said, is something that can already be done, just not as effectively or easily. I'll just say that this is likely an example of us just wanting to grasp whatever form of mediation, despite it not being as common as implied (for most of us). Which leads me to the next point.
Something to keep in mind is that we always remember the bad, more than the good (or acceptable). We focus on these things, so it's natural find out about. A lot of the time, it's the same people posting on same-topic threads. I'm guilty of that, definitely. But you have to take into account what the ratio is of these bad and completely unacceptable occurrences are. Out of the literally hundreds/thousands of group content that most of us have done, can we honestly say that the inexcusable wipes/problems, specifically from DPS, occurred so often that we could even remotely consider it something more than "rare"? Speaking on an individual level, as our own personal experience is the only thing we truly have to go on as fact. I can say that, personally, it is absolutely rare in ratio to the whole of groups I've been in. It's almost guaranteed you'll encounter it from time to time, but hardly something you always expect in a general situation. Specifically pointing out ridiculous expectations, like clearing a DF T9 or Ultima HM back in ARR is not a valid argument, as we're talking about the whole here, and I know some people would reach for those to support their arguments.Player testimony on these forums alone have shown that it isn't as rare as you think it is, from constant calls for DPS check nerfs as early as demon wall and threads like this popping up on the front page:
Tales from Duty Finder Some make you laugh some make you cry. Let's vent.
It happens quite often given how many of the (very low mind you) but large variety of DPS oriented content checks spread out everywhere from leveling dungeons, to Ex roulette to endgame aren't being met.
As to dungeon etiquette It really depends on the situation and how far below the bar the player is. If the party is incapable of clearing the content because it's designed around 4 players actively contributing and 1 player isn't thus leading to constant wipes? They'd probably be replaced.
Is it a situation where the dungeon is still progressing relatively quickly but one guy is slightly below where he should be or obviously being carried but it isnt to the detriment of the group? I'm personally not likely to care tbh, unless they start complaining.
The majority of those posts in the thread pertain to complaints about bad tanks and healers, more than DPS, if the first 3 pages and the last are anything to go on. What DPS complaints I did notice were specific to SMN though lol. I have my own complaints about bad tanks in AV. Tanks that don't know how to build threat or manage AoE threat. They're literally the only problems I've encountered when it comes to AV, which has been the only thing I've gotten lately for lower roulette. Parsing doesn't exactly save me from those terrible tanks, honestly.
/nod Yep. But again, that's something irrelevant to parsers and just a matter of L2P.Sure, i get that and i don't disagree.
Just because you figured it out and didn't need a boot to the butt doesn't mean that other players do not however.
Like i said there are a large number of players who have issues with very basic rotations and DPS output. I mean if steps of Faith is anything to go by there are a large number of players who have issues following directions that are literally being shouted across the screen by NPCs like.. that instance could literally have been titled "Follow the fly text (Normal)" and people still were wiping it to the point of needing nerfs.
High responsibility roles are always the first to blame, be it parser or no. There's no escape from that, even if DPS were more accountable.This is already the case.
We already as a community condone "witch hunts" when it comes to tanks / healers, in fact it's more commonly done so because a large amount of the time the mechanics are DPS reliant and theres no way to prove that the DPS failed them.
Stop me if you've heard this one before on a wipe:
"Where are the heals!?"
"Healer, why didn't you heal me!?"
"Seriously healer!!!!!!???1111111"
Never mind that the DPS was eating "backhand-ga VII" and the mob in question only uses it if it's failed to be killed / stunned in time.
This game is unlike most other MMO's in that the majority of content is balanced around DPS checks or DPS oriented mechanics. This isn't like a lot of the other MMOs that simply have extended tank and spank fights that can be drawn out due to tank / healer stamina, or even fights that have tons of mechanics that need to be handled and account for DPS players spending long periods of time not even hitting the mob.
Personally i'd love those, give me levers to pull, mobs to position, buttons to hit, floors to jump etc. all of that makes for much more interesting fight design in the long run.
Instead a large number encounters are based on "Do X amount of DPS or you wipe" end of story, like almost all of endgame and a large number of dungeon mechanics ranging from leveling dungeons to Ex roulette are literally this, making DPS an equally crucial role to tanks / healers but the community still has this mindset that they somehow share less of the responsibility. And the best part? The game doesn't even offer you a tool to see how well you are / aren't doing when those checks come up.
How is a tank or healer going to prevent Nidhogg from BBQing the party because the DPS failed to do enough damage before the hard enrage sets in? Do more DPS? Sure, on TOP of already tanking and healing the encounter, surely the answer isn't to ask the DPS to pick up the slack.
The general flowchart goes:
Did tank die? If yes, blame healer.
Did healer die? If yes, blame tank.
Did DPS/support/etc die? If yes, blame healer and/or tank.
Did the whole group die because of not properly taking down a target before a party wipe mechanic occurred? If yes, blame DPS.
Notice how many occasions roles besides DPS get called on? Of course, there are some mechanics that rely on others to do something extra, like any gaol type mechanics. This is just how things work in a party setting with designated roles. You rely and place more responsibility on the people who keep you alive than you do the people who might get you through something faster (which is one of the only varying effects between competent DPS).
Yes, exactly. This is a big part of the core argument that should be stated for pro-parser arguments. There's also the unfair advantages bit between console players inability to access parsers themselves is also in relation to that, regardless of how minimal it is and the fact that there are ways to get said information through others, it's just something you can't do on your own as a console player. It's a strong supporting argument because of that inability and the fact you're essentially encouraged to break the rules a bit.I'm all for changing how content is designed personally, but between the Devs wanting things to be cleared in relatively quick times in the DF (as in they don't want 1 hour long boss stamina fights) and the fact that mechanic based fights seem to have the lowest clear rates / most nerfs in the game (See; Steps of Faith, Turn 2 without enrage strat,Turn 7 before the nerf, Turn 9 etc) DPS checks seem to always be the fallback option.
As long as content is going to have DPS be the set bar for pass/failing then yes there very much is an accountability issue if we can't get players to meet that bar and public parsing would greatly help this.
Ah. Got it. It's also worth noting though that in relation to WoW and the PG, they also intended for people to use their in-game tips/guide on how to play the class. Just simply following that, and reading the skill description, you'd already be set on how to play that specific class properly/decently. Unless of course, someone were that helpless or stubborn. In which case, it's unlikely anything would change them and they probably wouldn't even clear the PG lol. My main point of the whole matter is that parsers are great to have and use, but they don't do as much, or rather aren't as impacting as others think to the bad player community. There are much better reasons to be pro-parser than to argue for the tool to simply point out bad players, as you/me/others have indicated. People need to stick to those arguments, instead of always defaulting to the finger pointing one.I don't mean to imply that players were parsing PGs i mean that public parsers allowed players to see how well the skills they practiced in PGs translated to live content, aka live-per content feedback for DPS after they get the basics of their roles down in training.




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