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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Seems like a good plan of action for dealing with utility concerns quickly and simply, though I'd personally find that Inner Beast re-balance rather awkward, and quite likely further (over)empowering. We can pop up to 4 of those per minute with 15% skill speed... How would Divine Veil or Reprisal possibly compete with that? Not to mention that they get an extra half-CD Provoke?
    The wording is a bit deceptive (the "fixates on you" part is more for flavor rather than indicative of what the effect actually does), but I was simply copying how taunts worked in Warhammer Online. Basically, the taunts tanks had for PvE would be used in PvP by taunting an enemy player, reducing the damage dealt by that enemy player to anything other than the tank that taunted them.

    If putting it on Inner Beast is too much, it might work if put on Vengeance (additional effect: target deals 5% less damage to targets other than you for 15s), Holmgang (additional effect: target deals 10% less damage to targets other than you for 6s), or Fel Cleave (reduce the potency to 400 to balance it out). If that doesn't work, there's always Rallying Cry, but that'd require adding a new ability or changing Thrill of Battle to work like it.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    The wording is a bit deceptive (the "fixates on you" part is more for flavor rather than indicative of what the effect actually does), but I was simply copying how taunts worked in Warhammer Online. Basically, the taunts tanks had for PvE would be used in PvP by taunting an enemy player, reducing the damage dealt by that enemy player to anything other than the tank that taunted them.

    If putting it on Inner Beast is too much, it might work if put on Vengeance (additional effect: target deals 5% less damage to targets other than you for 15s), Holmgang (additional effect: target deals 10% less damage to targets other than you for 6s), or Fel Cleave (reduce the potency to 400 to balance it out). If that doesn't work, there's always Rallying Cry, but that'd require adding a new ability or changing Thrill of Battle to work like it.
    Ahh, like Obsess in 1.0... sorta.

    Honestly, either Holmgang or especially Thrill of Battle seem like they'd be about perfect if WAR really did need to take back some raid utility for its balance. I don't especially like the idea of it having the same CD as Divine Veil, with even faster activation, but that's just a trifle. Rallying Cry would be especially nice in that it'd be par for the course for WAR, and wouldn't be any more immediate or powerful than Divine Veil. Being able to make Thrill of Battle multi-stage, where, after applying the original CD effect, you can cut its effect to 75% or 50% while making raidwide, would probably work pretty well.

    To be honest, the whole 'fixate' concept and how it might apply itself to raid mitigation kind of just makes me wish there was more to the undermechanics of tanking, and to enemy AI, than there is currently.
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