Sorry, I didn't mean to imply Paladin should NOT have a TP boost action. I just meant that they'll always run out of TP eventually like DRK and other DoW but unlike WAR because that's the design goal, so we shouldn't ask for something like never running out of TP because that'll just be ignored. DRK still runs out of TP eventually, though it takes a long time like the other Disciples of War except Paladin. So I agree with the idea of what IS the point of TP. There's no such thing as TP management. It's simply clear that they don't want TP classes to go on forever with 100% uptime. Heavensward just gets around the TP system by often forcing sub-100% uptime, unlike many fights in ARR.
Anyway, as long as they keep TP how it is, I do think Paladin should basically have Blood Weapon's effect built into Fight or Flight because, yes, they do run out of TP a lot sooner than the other DoW, and that is completely stupid when its DPS is already lowest. Or having a spell instead like this post suggests, http://forum.square-enix.com/ffxiv/t...e-can-agree-on would help just as much as Blood Weapon/Equilibrium.