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  1. #271
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArdorGrey View Post
    snip
    This guy nailed it.

    DRK only needs a tiny bit of love in the raid utility (especially when OTing) and physical mitigation domains. DA Dark Dance needs something. It's nowhere near as desperate as PLD but as much as I love the job, I have to admit that DRK is still imperfect and kind of lackluster in some aspects, it just perfectly fits the current end-game raiding meta and that's why almost everyone runs a DRK instead of PLD as MT. If in future patches we get a fight like T5 with fast physical tank busters all the time (DS was every 35sec), DRK is gonna have a real hard time dealing with it compared to the other tanks. We just don't have a fight like that yet.
    (2)

  2. #272
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xenosan View Post
    ? Now that WAR has Equilibrium, and if you count DRK's new Blood Weapon, every TP-consuming Job now has at least 1 TP management CD except PLD. Combo to infinite?

    What's the point of having TP if all jobs could bash attack indefinitely? But by that logic PLD can't even have bread crumbs because the rest aren't pleased with their 4-course meal
    Sorry, I didn't mean to imply Paladin should NOT have a TP boost action. I just meant that they'll always run out of TP eventually like DRK and other DoW but unlike WAR because that's the design goal, so we shouldn't ask for something like never running out of TP because that'll just be ignored. DRK still runs out of TP eventually, though it takes a long time like the other Disciples of War except Paladin. So I agree with the idea of what IS the point of TP. There's no such thing as TP management. It's simply clear that they don't want TP classes to go on forever with 100% uptime. Heavensward just gets around the TP system by often forcing sub-100% uptime, unlike many fights in ARR.

    Anyway, as long as they keep TP how it is, I do think Paladin should basically have Blood Weapon's effect built into Fight or Flight because, yes, they do run out of TP a lot sooner than the other DoW, and that is completely stupid when its DPS is already lowest. Or having a spell instead like this post suggests, http://forum.square-enix.com/ffxiv/t...e-can-agree-on would help just as much as Blood Weapon/Equilibrium.
    (0)
    Last edited by Teiren; 10-11-2015 at 12:35 PM.

  3. #273
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by ArdorGrey View Post
    Sole Survivor.
    See here is my issue with Sole Survivor. In fights that do not have trash it is useless. Literally sitting on the shelf collecting dust. Same thing for DA Unmend... And just Unmend in general. I cannot stand moves that just take up space even 50% of the time. Those are two skills that could be so much better implemented and just feel lazy to me. SE could have added the DA Umend skill to DA Unleash and it would fit perfectly and free Unmend up to be something, ya know, unique and original?.

    As for DA Power Slash, once again a lazy idea. The concept for DA is amazing however is placed on peculiar choices of moves. I guess that is my major issue with it. DA Delirium Blade should be a thing with added debuffs but instead we get DA power slash for all the dumbass tanks who cant keep hate.
    (1)
    Last edited by Exodus_Kenpachi; 10-11-2015 at 12:46 PM.

  4. #274
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Teiren View Post
    snip
    Sure... If I only burn my entire TP load spamming Rage of Halone combo as MT, like ARR, I wouldn't worry DPS or Healers to catch up on threat. But since PLDs are now given weapon skills that does not have increased enmity slapped into them, we, at the very least, be given the resources to actually use it without worrying that we will run out of TP for our enmity combo.
    (0)

  5. #275
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Freyyy View Post
    No fucking way. That's insanely OP.
    I know, I know, but a guy can wish. :P Still just having the overhealed amount divided among nearby party members would be sufficiently and strangely powerful enough to be useful to raid without being OP, not to mention be completely unique to PLD.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #276
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    DrK problems:

    7. Shoehorned skills. Sole Survivor? Come on SE, you can do better than that. DA unmend? Only useful when tanking trash.
    Protip: If you're doing the "ignore the straf dolls and let them cast weeblewobble" strat on A4S you can put Sole Survivor on them. When they finish casting, they'll suck out your MP and then die, giving you 20% mp and HP back. If the timing of it hits right your Darkside doesn't even drop. There's like two boss fights at level 60 that have no adds - 1st boss of Fractal and 2nd boss of Neverreap.

    Even in Coil, there's only like ADS who doesn't have adds. Kaliya doesn't have many, but they're there. I think every primal has adds too.

    Also regarding DA Dark Dance, I think it really depends on whether or not they allow you to keep evading monsters. That skill is retarded broken in A4S and dungeons but that doesn't really justify its existence. I think at the least they could keep the evasion and tack on some extra parry rate or power or lower the cooldown when you DA it. Maybe have it give you a guaranteed parry or two when you Dark Arts it. Something.
    (0)
    Last edited by Brannigan; 10-11-2015 at 06:51 PM.

  7. #277
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brannigan View Post
    Even in Coil, there's only like ADS who doesn't have adds [to use Sole Survivor on]. Kaliya doesn't have many, but they're there. I think every primal has adds too.

    Also regarding DA Dark Dance, I think it really depends on whether or not they allow you to keep evading monsters. That skill is retarded broken in A4S and dungeons but that doesn't really justify its existence. I think at the least they could keep the evasion and tack on some extra parry rate or power or lower the cooldown when you DA it. Maybe have it give you a guaranteed parry or two when you Dark Arts it. Something.
    Even if most fight include some way to make use of Sole Survivor, if the job is balanced around something being usable at its max rate but in fact usable at only half or less of that (e.g. usable once in a 10-minute fight despite a 2-minute CD), then it has some, albeit small, factor at issue. At least in this case it's no more niche than, say, Misery's End, excelling when something's about to die every 12 seconds, but usually just a sub-20% health dps catch-up on bosses. But at least abilities like Misery's End attempt to seek an overall encounter-dps balance in long fights, whereas DRK's version of Mercy Stroke can't even deal damage. Simple fix: give it an alternative, much like the two versions of Carve and Spit, but probably without the DA component. It should be something reasonable to hold onto, not to forget entirely (in add-less fights).

    Agreed about (DA) Dark Dance. Personally I'd love it if the default CD was decreased or duration increased and I could sacrifice a bit of duration for a guaranteed parry/dodge. (Where the ability cannot be dodged, parry is used instead.) E.g. after activating, hit the ability again to consume 3 seconds of duration and a small amount based on the affected attack (+ 1 second per 150 potency on the affected attack). That or something that takes advantage of accumulating dodges and/or parries for a guaranteed mitigation type beyond Reprisal. Ideally both, so that the job has some element of costly control and perhaps something more unique (and maybe theatrical/thematic?) built into its overall mechanics.

    Would still like to see Grit buffed. Either decrease the MP cost or give it something short-term that makes that cost worthwhile.

    Pipedream: More DA-enhanced ability uses, and more interesting effects on the combo-enders.
    (0)
    Last edited by Shurrikhan; 10-11-2015 at 08:06 PM.

  8. #278
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Exodus_Kenpachi View Post
    DA Umend
    There is no such thing as DA Unmend.
    (0)

  9. #279
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Pretty sure he's got the name confused with Abyssal Drain.
    (1)

  10. #280
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    Pretty sure he's got the name confused with Abyssal Drain.
    Oh okay lol. Yeah DA Abyssal Drain is completely not worth using unless you're doing an enormous trash pull in a dungeon and your healer is afk.
    (0)

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