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  1. #1
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Well I always thought the current system works just fine, I have not met anyone in game that needed explaining. Once in a while people might refer to the lodestone chart to see which weapon skills incaps which part, other than that I think the system is pretty straight forward. I would like more visual effects though. ie incap a goblin's right arm and they drop their weapon, or have the weapon look shattered and destroyed.
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Honz View Post
    Well I always thought the current system works just fine, I have not met anyone in game that needed explaining. Once in a while people might refer to the lodestone chart to see which weapon skills incaps which part, other than that I think the system is pretty straight forward. I would like more visual effects though. ie incap a goblin's right arm and they drop their weapon, or have the weapon look shattered and destroyed.
    I agree... It is pretty straightforward.. yet I find myself explaining it all the time...
    At the very least it will point people towards the page with the chart on it....
    And yes.. incaps just need to be so much more visible... not talking about the message that you incapped... but the actual incap itself...
    Maybe we should give examples like that of what you'd expect to see in an incap...
    like
    1. Crab shells should have, at the very least, cracks in them when you incap the shell
    .
    2. Ahriman can blink... When you incap their eye, it should stay closed

    3. Drake tail should go bye bye when you incap it
    (2)

  3. #3
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rydin View Post
    I agree... It is pretty straightforward.. yet I find myself explaining it all the time...
    At the very least it will point people towards the page with the chart on it....
    And yes.. incaps just need to be so much more visible... not talking about the message that you incapped... but the actual incap itself...
    Maybe we should give examples like that of what you'd expect to see in an incap...
    like
    1. Crab shells should have, at the very least, cracks in them when you incap the shell
    .
    2. Ahriman can blink... When you incap their eye, it should stay closed

    3. Drake tail should go bye bye when you incap it
    I second this. Use the Crystal Tools engine polygon shaving techniques you used with the armor to change the monster models depending on the incap.

    Even Coblyns already have something like this in effect when the crystals get broken.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Honz View Post
    Well I always thought the current system works just fine, I have not met anyone in game that needed explaining. Once in a while people might refer to the lodestone chart to see which weapon skills incaps which part, other than that I think the system is pretty straight forward. I would like more visual effects though. ie incap a goblin's right arm and they drop their weapon, or have the weapon look shattered and destroyed.
    ive been playing since open beta and did not know to this detail of incaps, infact i didnt know they were called incaps till just now.
    yeah i think they should definitely be more visible.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?