Quote Originally Posted by Exodus_Kenpachi View Post
DrK problems:
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1. Drk's have highest damage in tank stance and can throw up blood weapon as soon as grit is dropped, which more than compensates for the activation cost so long as you don't go DA LOLham and ignore your mp. I used to agree with this. Then I learned how to manage mp.

2. Totally agree.

3. Somewhat agree

4. The issue with this is that the aggro modifier would have to be ludicrous to make it worth using DA on power slash instead of souleater or CaS. It's questionable design but hardly something so horridly broken it needs a massive rebuild. A slight buff wouldn't change anything, a massive buff would shoehorn them even more into MT role and also make aggro management not really a thing at all.

5. somewhat agree, but this is also really heavily tied with 3, not sure it needed its own denomination.

6. Somewhat agree. Funny enough I think buffing dark dance uptime and DA dark dance effects would solve 2 and 6 and somewhat address 5 all in one blow. Hence why I don't agree with doom and gloom proclamations that the end is nigh unless radical restructuring is done.

7. Don't agree at all. Sole survivor is an awesome skill that hugely rewards raid awareness and helps you maintain dps stance uptime while MTing. if you communicate with your dps a little to create an opportunity for you to mercy stroke a soul survivor, the payoff is nuts. People talk about how warrior skill cap isn't a thing because if you're running savage you're talking about playing at the peak of skill anyway, this skill is stupid powerful if you properly exploit it. Having problems with grits prohibitive mp cost? Learn when to use this.