Quote Originally Posted by Isius View Post
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I would like Sheltron to be more proactive like it's 1.0 predecessor Aegis Boon at the very least negate an entire attack rather than just partial damage, though I wouldn't complain if it healed like Aegis Boon did either.

I don't think WAR's TP regen had anything to do with PLD or DRK either, I think they added it to let WAR's OP spam more often, but the infinite single target TP was more of an oversight than intended design.

Frankly, the enmity modifier adjustments are required just so PLD can function at the minimal level of it's most basic role. The rest of the holes in it's build still need to be addressed otherwise nothing will change. Like I said a while back, we're suffering from WAR's 2.0 syndrome atm. We've now got options that let us do more than just spam 1-2-3 all day long, but the enmity modifiers we're never addressed for the new found options where WAR got theirs way back in 2.1.

As for Shield Swipe, it needs to be at a minimum 250 potency to be worthwhile, and perhaps a secondary effect of increased enmity against multiple targets (like you knocked your opponent into other enemies enraging them) to at least put them more on par with AoE threat and force more use out of the ability.

Just to add some extra ideas.

Tempered Will- Prevents knockback and removes Heavy/Bind effects. All party members in a cone behind the PLD will be immune to knockback.

Convalesence- Increases HP recovery by 30% for 20 seconds. Any health recovered over the PLD's Max HP heals all nearby party members for that amount. (IE: If your WHM heals for 900 more than your maximum HP all nearby party members get healed for 900 each.)