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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Derio View Post
    If you did that you would completely remove the learning curve. How could a up coming tank, learn if the dps can literally almost 1 shot everything with their lvl 60 skills.

    At that point your arent helping, you are power leveling and in a very bad way at that. The current setup is fine as is. If you want to help someone that is fine, but either do it unsynched with just the two of you, or do it the normal way with a party of 4.
    Well, first of all that is wrong because every skill in the game is based off "Potency" not raw damage. Anyone who has played longer then 10 minutes knows this. Which means they would scale pretty well.

    Unsynced is a lot different from Mentoring.

    Mentoring makes you the level of that character and gives them an experience bonus but takes away your experience. It also lets you use all your skills, but reduces your gear level to theirs with a bonus.
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:17 AM.

  2. #2
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    You know, players learn better with a challenge. They learn worse when you take their hand and tell them they have to learn "THIS WAY" because no other way of learning ever works, am I right sir Teacher?
    That is a correct statement.

    Just not in context of this thread. Let me make another example for you. I want to learn sign language, but to make it challenging we are gonna do it in a dark room.

    Is that hard? yes
    Is it helpful to learn? no

    What you are saying would be good would not allow new players to watch and understand the basics of the system. I'm not even talking rotations and DPS, but stuff like enmity and overhealing. Low level 4 mans are easy enough as it is. They are tailored to be that way so that people can learn. Learn in an environment that is conducive to it.

    Additionally, if you were low lvl how stupid would it be for you to be in an instance with people like this. Getting out DPS'd and altogether getting ignored because your a "noob". This would just make our community even more toxic.

    It's quite frankly a poor idea.
    (1)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    You keep talking a lot about skill. If you can do well with fewer abilities, surely that's a stronger indication of your so-called 'skill' than someone who does well with every ability in the game?

    You claim it's a punishment for wanting to help people? No no no. It's an encouragement to help people. By forcing only one way to play, and providing alternative incentives, it means you're more likely to help out a player who actually NEEDS that help, not just your friends. If things went the way you want, the low level roulette's would dry up and force new players to team up for everything. It would be catastrophic.

    Yes, I realize the current incentives probably need a review; that's a topic for another post. However, the fact remains that no one would ever want to lose their skills given a choice, and it would ultimately drive away new players who are forced to team up with instant-kill squads just to progress through the most basic of dungeons. It's no fun to be a spectator in a video game, I can assure you of that.
    (2)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lemuria View Post
    You keep talking a lot about skill. If you can do well with fewer abilities, surely that's a stronger indication of your so-called 'skill' than someone who does well with every ability in the game?

    You claim it's a punishment for wanting to help people? No no no. It's an encouragement to help people. By forcing only one way to play, and providing alternative incentives, it means you're more likely to help out a player who actually NEEDS that help, not just your friends. If things went the way you want, the low level roulette's would dry up and force new players to team up for everything. It would be catastrophic.

    Yes, I realize the current incentives probably need a review; that's a topic for another post. However, the fact remains that no one would ever want to lose their skills given a choice, and it would ultimately drive away new players who are forced to team up with instant-kill squads just to progress through the most basic of dungeons. It's no fun to be a spectator in a video game, I can assure you of that.
    Well, I never said I didn't do well with fewer abilities. I think your speaking or talking about someone else. I said, it is so boring that it makes me pretty much want to log out and do something else like use the forums. I play games to have fun, not be bored and work. Unless they are going to pay me.
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 07:42 AM.