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  1. #21
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Be lucky you can even help players period. They can easily keep us powerful but due to difference in power between you and your friend your friend doesnt receive exp, loot, etc. Which is exactly what they would do in order to keep balance.

    Remember the keyword here is balance.
    (2)
    Life's a tease.

  2. #22
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I don't get what this thread is about it seems that you just want to show how flashy you are compared to other low lvl characters? So let's say you Deathflare in Satasha yeah it'll make people wanna play a Smn but because all you're doing is boasting about your abilities and your character playing with you would be a chore. If you want to impress people be optimal at your job, be a smart player rather than just a showboat, and honestly I like the lvl sync. About your "I don't see a reason to help people" that's so selfish on my server I take my time and help people with Bismarck EX, Ravana EX, AS1 not to show off but to help them progress and it's a good feeling. You should try it sometime instead of queing for Tam Tara and wanting to hit painflare and deathflare pulling aggro off some helpless tank that just bought FF14 that day.
    (5)

  3. #23
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ririndo View Post
    This game is designed to punish you, the stronger you get.
    Its made this way, so you can show true skills and that you have mastered you class/job, by being good even though you're getting weakend.

    At least thats the idea. The reality looks different.
    True skill, to me is going and learning how far your character can go.
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:15 AM.

  4. #24
    Player
    Defias's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    133
    Character
    Defias Traicere
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    @OP
    I'll humor you & pretend this is legit.

    So...you want to be able to join low level dungeons & stomp everything?
    Now lets say they removed this restriction...

    You'd now be complaining that no one knows anything about their Jobs.
    Why? Because the majority would get powerleveled by their Free Companies.

    Folks would jump from 1 to 50 in a day or 2. They'd have no skill, no situational awareness, no knowledge of rotations, and no idea how their Job plays.

    That said...I will agree on 1 thing. The EQ2 Mentor system would be nice for this game.

    Just remember...all Mentoring did...was sync you to their level, give the mentored player some bonus xp, and heavily nerf your abilities. You were NOT powerful, you only had to option on unmentoring when the shit hit the fan to trivalize content.
    (3)

  5. #25
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Defias View Post
    @OP
    I'll humor you & pretend this is legit.

    So...you want to be able to join low level dungeons & stomp everything?
    Now lets say they removed this restriction...

    You'd now be complaining that no one knows anything about their Jobs.
    Why? Because the majority would get powerleveled by their Free Companies.

    Folks would jump from 1 to 50 in a day or 2. They'd have no skill, no situational awareness, no knowledge of rotations, and no idea how their Job plays.

    That said...I will agree on 1 thing. The EQ2 Mentor system would be nice for this game.

    Just remember...all Mentoring did...was sync you to their level, give the mentored player some bonus xp, and heavily nerf your abilities. You were NOT powerful, you only had to option on unmentoring when the shit hit the fan to trivalize content.
    No, I would actually be happy because I would be better then they are thus stand out more.

    More people being worse automatically makes me better, why would I complain about that?

    Everquests Mentor system was pretty epic though. =3
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:15 AM.

  6. #26
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    wow...

    So this thread is a thing...

    cool.
    (2)

  7. #27
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Chimeric View Post
    This is basically what the Unsynced queue option is for.

    You can't have low-level and unsynced people together in instance matching because it absolutely destroys the rotations and party structure you're supposed to be learning about at low levels...
    This is mostly it.

    Even if our levels were to be synced and we maintained our moves, we would still have a ridiculous advantage that would make each and every dungeon a cakewalk.

    For instance, let's look at MCH and assume we're in Sastasha. At level 15, we have:

    Split Shot, Slug Shot, Reload, Lead Shot, Heartbreak, Leg Graze, Reassemble, and Blank

    That's not even enough for a full rotation. Now, bring a level 60 MCH into the same dungeon with those moves (although nerfed), and you have several rotations available to you. Forget the drop in damage output -- no boss would stand long against your Wildfire combo, no matter how nerfed you were. And that's only taking a single job into account.

    And, as Chimeric said, having end-game people running content like that would not give anyone else a chance to see how well they were doing. Tanks wouldn't be able to hold enmity, DPS wouldn't have a clue as to whether or not they were doing okay with their rotations or damage since another DPS might be doing something totally different and annhilating everything before them, and healers might not ever get a chance to heal before an enemy dies. Or, alternatively, they might realize it's pointless. A level 15 CNJ would have no reason to attempt to heal a WAR with 20k HP. They wouldn't need it, nor could the healer ever hope to heal it.

    I don't think the game is "punishing" you for helping new players. It's making sure that new players get the full experience and that veterans can't destroy anything and everything around them int he blink of an eye.
    (2)
    Winter Maintenance is coming

  8. #28
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Amiaze View Post
    This is mostly it.

    Even if our levels were to be synced and we maintained our moves, we would still have a ridiculous advantage that would make each and every dungeon a cakewalk.

    For instance, let's look at MCH and assume we're in Sastasha. At level 15, we have:

    Split Shot, Slug Shot, Reload, Lead Shot, Heartbreak, Leg Graze, Reassemble, and Blank

    That's not even enough for a full rotation. Now, bring a level 60 MCH into the same dungeon with those moves (although nerfed), and you have several rotations available to you. Forget the drop in damage output -- no boss would stand long against your Wildfire combo, no matter how nerfed you were. And that's only taking a single job into account.

    And, as Chimeric said, having end-game people running content like that would not give anyone else a chance to see how well they were doing. Tanks wouldn't be able to hold enmity, DPS wouldn't have a clue as to whether or not they were doing okay with their rotations or damage since another DPS might be doing something totally different and annhilating everything before them, and healers might not ever get a chance to heal before an enemy dies. Or, alternatively, they might realize it's pointless. A level 15 CNJ would have no reason to attempt to heal a WAR with 20k HP. They wouldn't need it, nor could the healer ever hope to heal it.
    They would still be level of the dungeon, just all of their skills unlocked. However the skills would still be restricted by the potency and your weapon damage would only be a little better then the best loot of the dungeon.

    That is how EQ2's Mentor System worked. All skills leveled over were slightly nerfed and the loot was only 10-20% better then all the loot dropped in the dungeon.

    Which is still an advantage, however it also made it a lot funner and yes. That could be an issue.

    That, in itself is a challenge we already face at 60, which would be better to learn earlier then later.
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:17 AM.

  9. #29
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If you did that you would completely remove the learning curve. How could a up coming tank, learn if the dps can literally almost 1 shot everything with their lvl 60 skills.

    At that point your arent helping, you are power leveling and in a very bad way at that. The current setup is fine as is. If you want to help someone that is fine, but either do it unsynched with just the two of you, or do it the normal way with a party of 4.
    (1)

  10. #30
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    Walking into a gun fight with a boxcutter is a challenge too but I wouldn't recommend it.

    What your asking for would impede the educational curve of a new player.

    IF this would ever be implemented it would have to be in premade parties only and institute an exp penalty.
    (2)

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