I wasn't referring to the difficulty of Savage. I actually think it's okay. With some minor changes, it'd be perfect (like changing wash away to not be RNG, changing ferrofluid tether colors based on polarities, etc.).

I was referring to the NM / Savage split. In my opinion, they don't need NM. Just a single difficulty was perfectly fine. If casuals can't experience the content, then too bad. They also won't be experiencing a lot of the other content this game has to offer. Should we change all that stuff, too?

What's more important is the content leading up to the end-game raid. They need proper mid-core content that presents a real path of progression.