I have a GPS in my car. That ruins my sense of immersion in the real world.I also find the whole minimap thing to ruin the sense of immersion as well. I end up looking at it more than i look at the actual world. And i realize i could prob remove it or something but thats not the point. Its conveniant and all so i will use it. But at the same time it will make me feel more disjointed from the game...
Maybe if it was like -really- seethrough it would help
it ruins my sense too :x nothing beats a good old fashioned giant map in your windshield ^^
and the mini map thing is more like theres no reason to really go off the path most of the time so instead of watching the pretty world they made and spent hours on when you run from place to place you watching a line denoting a path on the minimap
this would -easily- be fixed by implementing agro mobs so people would actually have to watch the game and not the map.
Mew!
I see your point. Chocobos are only going to make the 'follow the yellow brick road' method even more popular.it ruins my sense too :x nothing beats a good old fashioned giant map in your windshield ^^
and the mini map thing is more like theres no reason to really go off the path most of the time so instead of watching the pretty world they made and spent hours on when you run from place to place you watching a line denoting a path on the minimap
this would -easily- be fixed by implementing agro mobs so people would actually have to watch the game and not the map.
Kinda nice then that gathering forces you off the beaten path, sometimes into areas you've never seen before. (I went fishing in Mor Dhona just so I'd get some eye-candy whilst getting 'materials' to turn into shards and sand)
They did mention somewhere in a dev blog though that treasure chests were going to be added into the game as an open world thing, you don't need to be in a leve now to find one, you could just randomly come across one. If there was information on what kind of things we could expect from random treasure chests, it may give more people reason to wander into the wilderness.
However not knowing what you may get then receiving a 'blue' weapon or item of clothing could be more exciting.
Maybe they could just give hints. Hold the surprise, but let them know that there is indeed a surprise.
And now another episode of "At Home With Azury".it ruins my sense too :x nothing beats a good old fashioned giant map in your windshield ^^
and the mini map thing is more like theres no reason to really go off the path most of the time so instead of watching the pretty world they made and spent hours on when you run from place to place you watching a line denoting a path on the minimap
this would -easily- be fixed by implementing agro mobs so people would actually have to watch the game and not the map.
"La la la, I'm playing XIV while wearing my fuzzy Hello Kitty slippers and sipping on a bottle of ramune."
*sudden, tense music begins playing*
"Oh no! The game! It's...taken control of where I point my eyes! Can't...stop...looking...at...minimap.........immersion...fading...N...NOOOOOOOOOOOOOOO!!!"
I couldn't help but lol.And now another episode of "At Home With Azury".
"La la la, I'm playing XIV while wearing my fuzzy Hello Kitty slippers and sipping on a bottle of ramune."
*sudden, tense music begins playing*
"Oh no! The game! It's...taken control of where I point my eyes! Can't...stop...looking...at...minimap.........immersion...fading...N...NOOOOOOOOOOOOOOO!!!"
I can actually picture that scene happening.
I laughed, but I think they should give us the option to turn it off if we want. I don't think there's anything wrong with that.And now another episode of "At Home With Azury".
"La la la, I'm playing XIV while wearing my fuzzy Hello Kitty slippers and sipping on a bottle of ramune."
*sudden, tense music begins playing*
"Oh no! The game! It's...taken control of where I point my eyes! Can't...stop...looking...at...minimap.........immersion...fading...N...NOOOOOOOOOOOOOOO!!!"
Press 'M' for map anyways.
Only thing I use the mini-map for is to determine if the cliff infront of me is scalable or not. If there's a black line on the MM, it's not, if there's no black line, I can run up it even if it's practically vertical.
There's a funny area to do this just west of Camp Skull Valley, nestled inside and small thicket surrounded by cliffs. Inside the thicket is a collection of near vertical very thin rock faces that you can run across, looks hilarious seeing your character bounce up and down like a yo-yo as you go along.
This unusual way to navigate however, does not affect my immersion. I perceive merely as a small snippet of comedy value that has no real importance to the world as a whole.
Precisely why we should be able to turn the mini map on/off. It's superfluous; convenient, but unnecessary.Press 'M' for map anyways.
Saying that Blizzard didn't impliment the option to turn their mini-map off until Wotlk, only way to do it prior to that was add-ons.
And FFXIV doesn't allow add-ons.
The mini map does more then your giving it credit for. IN DH it shows when the evil eye is close which the full map does not show. It was shows real time where your party is where as the full map updates (very slow). How about on leves where the red dots are showed to show us where mobs are and the full map just gives us a circle... How about when a mob is on a lower level then us and the mini map shows an almost greyed red spot to show its not on our floor or level?
Mini map does a lot of things the full map does not. But since people are really crazy about immserion (which they are not even using it right) then an option to turn it off wont bother me either but i will have it on at all times.
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