I personally see a section of a Raid, like the Binding Coil of Bahamut (BCOB), The Second Coil of Bahamut (SCOB), The Final Coil of Bahamut (FCOB) and Alexander: Gordias as 1 Raid with 4 to 5 Bosses which have been divided into separate Turns and Floors, so that groups can queue up for a specific Boss.
If you would take all Floors from Alexander: Gordias and stitch them together, you would a raid which (in size) is comparable to the “Terrace of Endless Spring”-raid from Mists of Pandaria. If you look at it like that, it doesn’t seem so bad. The only problem is, that we only get 1 of these “Coil” or “Alexander” raids every other (even numbered) patch, so 1 new raid every 6 months.
Next to Coil and Alexander, we also get 24 man Raids, namely The Crystal Tower and now the Void Ark (which will be released with 3.1). These raids however are not divided into separate floors and feels more like a Raid then Coil/Alexander does. We get a new 24-man Raid every other (odd numbered) patch, so like Coil/Alexander, we would get 1 new 24-man Raid every 6 months.
If they follow the same trend as they did in 2.x, we should be seeing 3 8-Man Raids and 3 24-man Raids during the 3.x patch cycle.
The main differences between these 2 types of Raids, is that Coil/Alexander are 8 man Raids, while the Crystal Tower/Void Ark are Alliance (24-main) raids. Next to that, the 24-man raids were a lot easier than their 8-man counterparts and were mostly used as a “stepping stone” for the 8-man raids. But, that was until the release of the Alexander Raid, with it’s “Normal” and “Savage” mode.
While i understand why the FFXIV team decided to split each 8-main Raid into separate Turns / Floors (to save the progress the group has made an give them the opportunity to continue where they left off the next day), they feel extremely small. This is due to the fact that Alexander Normal Floors aren’t difficult to clear. While our group was still working on Coil, we bashed our heads against these bosses for hours before managing a clear. That was something we were working towards as a group. This made the Raid relevant for an extended period of time.
But, now that we’ve farmed Alexander: Gordias for a few weeks, in order to gear our characters for Savage, we’ve lost the drive to keep on farming it. For us, it was starting to feel like a grind, rather than a fun challenge within a few weeks. A real shame.
I don’t want SE to remove Alexander Normal, because it will give people the means to see the whole story, but the difference between Alexander Normal and Savage is a bit too large. If that means that they can add an Alexander “Hard” mode, which is similar to Coil, that would make us a lot happier.
But, also it would be great if we could go through a raid like Alexander: Gordias in one go, like for instance “The Word of Darkness”. Slap a few challenging trash packs here and there and i’d be a very happy Mi’qote indeed. (^_~ )
I’d like to think that FFXIV is still evolving and expanding on things the team has learned through the years with the development with 2.x and Heavensward. I believe that the team has set a basis/foundation for Final Fantasy XIV with 2.x and is trying to expand on it by implementing new types of content for us to partake in (like the Airship Exploration), in 3.0 while maintaining the flow of game they’ve set with 2.x. Once they’ve added different types of content with the upcoming patches, they could start working on improving existing systems like the way they go about creating Raids and creating a more diverse set of encounters which do not depend on one-shot mechanics and high DPS walls.
“Rome wasn’t build in a day.”
So, I’m keeping an open mind when it comes to the development of Heavensward and i look forward to what SE has in store for us with the rest of the 3.x patches (and beyond).