Quote Originally Posted by KarstenS View Post
CT1 was in my eyes the best designed instance in FF14 to show how fights between the bosses can be interesting. In CT2 they destroyed that line, but got a little bit back to it in CT3.
Difference is CT is built to be done in one sitting. Each turn takes days to weeks to complete. As much as it is not seamless, it is organized keeping it the way it is, instanced per turn. Maybe at best they can make it seem like you are naturally transiting via zoning and let you re-enter at that point.

Quote Originally Posted by Alahra View Post
Not everyone wanted harder raids, though. I was quite happy with FCOB's difficulty, and we weren't really informed prior to release that Savage was going to be a level of difficulty beyond that. The information we got in general suggested that Savage was just the new name for the standard raid difficulty to differentiate it from the "Normal" mode. Instead, we learned after release that Savage leaned more toward the difficulty of SCOB (Savage).
I was actually giving SE credit at first because I thought at first that Normal would be Coil level difficulty, and Savage being SCOB(Savage) hard. Then I saw Yoshi-P said that people will complete Normal in under a few hours. Such awful design the raids are right now.