Quote Originally Posted by Madjames View Post
I guess I am just looking for a raid that are actual raids and not trial bosses.
Last I recall, Turn 2 is a gauntlet of goblins you have to fight. WoW is basically set up like this except not separated by instances. Go in, kill trash mobs, kill mini-boss sometimes, fight big boss, rinse and repeat.

The best solution as I have said like a broken record is that simply Normal mode needs to be on the difficulty level of Final Coil (with no echo buff) and Savage needs to be as brutal as possible. It is sickening when I hear people want a hold my hand baby mode so they can get the story. The story is a reward and it should be treated as such. SE catered to the ones not willing to put the effort or wait to out gear it/echo buff. Normal should of set the motion for midcore players and Savage should of truly been for the best of the best.

SE needs to realize that sometimes they need to balance what is best for the game and not cater to the "I think I am entitled" players. Challenges and walls need to be a thing to give incentive to players to keep pushing. It is also understandable that some teams cannot handle the intensity of Savage. Normal is the middle ground here for people wanting challenge without being brutally punished like some really hardcore crave.

Right now in the game, the only challenging content in this game is Savage and RavEX, which you can easily be carried in RavEX now. I don't believe 3.1 is going to be the solution either. At most the next extreme primal will offer little challenge for a few days until everyone and their mother can farm it.

tl;dr: Developers cater way too heavily on both ends of the extreme and never attempt to find a middle ground.