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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    As with many problems in the game, it all comes down to the resources of the developement team...

    Should the raids be "bigger"? Yes, I think so. I don't think we need more pointless trash mobs, but if they could make more meaningful trash (not trash in other words), then that would be awesome. More bosses would be great too. Can they do it with the current size of the team? Not unless they cut something else out.

    They're already working overtime to give us what we are about to get in 3.1 for example.

    Should there be another difficulty in raids? Yes, doesn't have to be just the same version in different difficulties, but yes... Can that happen? As before... Not without cutting out something else.
    (0)

  2. #2
    Player
    Madjames's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Bathu'ra Lihzeh
    World
    Siren
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Craiger View Post
    As with many problems in the game, it all comes down to the resources of the developement team...

    Should the raids be "bigger"? Yes, I think so. I don't think we need more pointless trash mobs, but if they could make more meaningful trash (not trash in other words), then that would be awesome. More bosses would be great too. Can they do it with the current size of the team? Not unless they cut something else out.

    They're already working overtime to give us what we are about to get in 3.1 for example.

    Should there be another difficulty in raids? Yes, doesn't have to be just the same version in different difficulties, but yes... Can that happen? As before... Not without cutting out something else.
    This is sad. I mean I just realized that raids and EX primals are one and the same. With one 4 bosses and no trash its like we are doing trials over and over. Why even call them raids if they do not act lime them?

    I guess I am just looking for a raid that are actual raids and not trial bosses.
    (0)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Madjames View Post
    I guess I am just looking for a raid that are actual raids and not trial bosses.
    Last I recall, Turn 2 is a gauntlet of goblins you have to fight. WoW is basically set up like this except not separated by instances. Go in, kill trash mobs, kill mini-boss sometimes, fight big boss, rinse and repeat.

    The best solution as I have said like a broken record is that simply Normal mode needs to be on the difficulty level of Final Coil (with no echo buff) and Savage needs to be as brutal as possible. It is sickening when I hear people want a hold my hand baby mode so they can get the story. The story is a reward and it should be treated as such. SE catered to the ones not willing to put the effort or wait to out gear it/echo buff. Normal should of set the motion for midcore players and Savage should of truly been for the best of the best.

    SE needs to realize that sometimes they need to balance what is best for the game and not cater to the "I think I am entitled" players. Challenges and walls need to be a thing to give incentive to players to keep pushing. It is also understandable that some teams cannot handle the intensity of Savage. Normal is the middle ground here for people wanting challenge without being brutally punished like some really hardcore crave.

    Right now in the game, the only challenging content in this game is Savage and RavEX, which you can easily be carried in RavEX now. I don't believe 3.1 is going to be the solution either. At most the next extreme primal will offer little challenge for a few days until everyone and their mother can farm it.

    tl;dr: Developers cater way too heavily on both ends of the extreme and never attempt to find a middle ground.
    (1)

  4. #4
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Velhart View Post
    Last I recall, Turn 2 is a gauntlet of goblins you have to fight. WoW is basically set up like this except not separated by instances. Go in, kill trash mobs, kill mini-boss sometimes, fight big boss, rinse and repeat.
    CT1 was in my eyes the best designed instance in FF14 to show how fights between the bosses can be interesting. In CT2 they destroyed that line, but got a little bit back to it in CT3.
    (3)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KarstenS View Post
    CT1 was in my eyes the best designed instance in FF14 to show how fights between the bosses can be interesting. In CT2 they destroyed that line, but got a little bit back to it in CT3.
    Difference is CT is built to be done in one sitting. Each turn takes days to weeks to complete. As much as it is not seamless, it is organized keeping it the way it is, instanced per turn. Maybe at best they can make it seem like you are naturally transiting via zoning and let you re-enter at that point.

    Quote Originally Posted by Alahra View Post
    Not everyone wanted harder raids, though. I was quite happy with FCOB's difficulty, and we weren't really informed prior to release that Savage was going to be a level of difficulty beyond that. The information we got in general suggested that Savage was just the new name for the standard raid difficulty to differentiate it from the "Normal" mode. Instead, we learned after release that Savage leaned more toward the difficulty of SCOB (Savage).
    I was actually giving SE credit at first because I thought at first that Normal would be Coil level difficulty, and Savage being SCOB(Savage) hard. Then I saw Yoshi-P said that people will complete Normal in under a few hours. Such awful design the raids are right now.
    (0)

  6. #6
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KarstenS View Post
    CT1 was in my eyes the best designed instance in FF14 to show how fights between the bosses can be interesting. In CT2 they destroyed that line, but got a little bit back to it in CT3.
    LoTA was great content for its time--it was the only one of the three that kept me interested long enough to farm a piece every week while it was still on lockout. I got hardly any pieces from ST, and while I usually got something from WoD, I did skip a number of weeks.

    Quote Originally Posted by Velhart View Post
    I was actually giving SE credit at first because I thought at first that Normal would be Coil level difficulty, and Savage being SCOB(Savage) hard. Then I saw Yoshi-P said that people will complete Normal in under a few hours. Such awful design the raids are right now.
    They were pretty clear from the beginning that the normal mode was going to be a "story" mode, so I wasn't expecting it to be anywhere near Coil difficulty. However, it's probably easier than Ravana and Bismarck HMs, which is really silly. I just can't believe they made the gulf between both difficulty modes so large.
    (0)
    Last edited by Alahra; 10-06-2015 at 03:03 AM.