Quote Originally Posted by Alym View Post
EDIT: To propose a solution, I believe Normal mode should stay the same including drops and ilvl, Hard mode should be added and tuned to the same difficulty of 2.0 Coil and be the main progression content in terms of drops, and Savage (if they insist it should continue to exist) should offer the exact same drops as the new hard mode but should also give an extra chest, titles, and/or small vanity rewards.
So like how Coil did it's entire thing, but with a Story mode. I think this is what people actually wanted when there was clamor for an easy-to-access mode, not to have the previous model (which catered well to its proponents) obliterated.