sooo i'm a bit confused on the this so called difficulty spike in AS3- if its the small RNG factor- that's easily handled by nullifying (holmgang/tempered) as much of those mechanics as possible. and discussing in advance what if scenarios- for on the fly adjustments
Alexander's storyline is not as exciting then Coils and removing Normal Mode won't solve anything. Coils once you see the story once your just farming for gear and locking story and lore behind the hardest content is poor game design. The real problem with Alexander Savage is there is no clear progression to push Casual players that might want to challenge Alexander Savage after completing Alexander Normal Mode.
It's funny how you choose to perceive my position on said content from a post without knowing who I am personally. It's ironic that my post comes from the mind of a raider and not the so-called "casual" you automatically label every person who disagrees with your viewpoint on this game.
I am a raider. I also think that 90% of the current raider base is full of whiny kids who have the same "me me me" mentality that you are so poignantly against. As per this sentenceyou have thus proved my point. You are just as much as fault as the people here who want complete removal of the rewards from raiding, or raiding altogether.If you don't beat the hardest content in the game, you don't deserve to have the best gear and should not see the story/get the glamour/mounts/whatever, simple as that
"But Velox, surely you can't actually disagree with both the filthy casual crowd AND the filthy raider crowd, can you?" Why yes, yes I can, because all of you who represent these extremes are the representatives of the misinformed, the ignorant, and the greedy.
I'm all for Savage rewarding higher tier gear, that's the only logical outcome to perform well in a fight that REQUIRES said gear. Hell, I'm perfectly fine with even a title or a minion as a reward at the end so that there's at least one carrot on the stick to chase after. However, that being said, I am 100% against any locking of story behind hardcore raiding in FFXIV. Notice the end of that previous statement is "...in FFXIV." I say this because, FFXIV itself is a game designed around story. Story is the singular most important aspect of the game. It's not a raid-driven game, not a PvP-driven game, not a sandbox-driven game, nor a crafting-driven game. It's not even a PvE-driven game. It's all about stories. FFXIV is a novel playing out, with lots of spin-offs and sequels. People who play FFXIV play for the story, first and foremost. FFXIV was DESIGNED for the story, first and foremost. Does FFXIV have all these other amenities? Of course it does, all MMOs should, but they are not and never will be the primary focus of the game.
You can lock as many material goods out of raids as you want and have as many tiers of difficulty as you want, but story should NEVER be something excluded from anyone who plays this wonderful game.
Suffice it to say. You are doing one of the greatest oversimplifications of the fight, of anything in this game really, that I've ever seen. It has an immense RNG factor, and the cooldowns you've listed are not only not up frequently enough to respond to mechanics that can wipe the raid, but often raid-ruining mechanics are not even avoidable by the tank.
I'd recommend watching a clear video to actually understand the fight, because what you've just said doesn't apply in the slightest.
Last edited by CosmicKirby; 09-26-2015 at 02:10 PM.
Actually, what killed Savage Mode is it's kinda boring and relies ALOT on very strict DPS checks, that quite frankly, aren't as interesting as Binding Coil or it's mechanics ever were. Now you could blame some of this on the 'surprise' factor being diminished by 'Normal' mode, but the reality is, the raid really isn't that well-written to entice more people to put forth the effort currently.
As to 'normal mode' killed the drive, you could ALSO look at it as 'Normal mode' is keeping people only interested in the story and not the grind OUT of your queues, lessening your frustration. Does that maybe mean less people are doing Alex Savage? Yeah probably. But the folk who ONLY want the story...not the challenge...not the loot etc, aren't the people you want to play with anyway.
Still, the complexity is far less than what we had in any of the BC series.
Heck COIL can still be current if you do smaller groups/lower ilvl etc...and is still more fun than banging your head for epeen in Alex Savage.
Savage really just isn't worth the time investment over all at the end of the day.
And I would argue if coil lacked this much invention/dynamic play, it too would have been less played.
Last edited by Kinseykinz; 09-26-2015 at 04:47 PM.
.I love the saltines of this sea of literally 90% of the poster here who didn't even bother to read beyond the title and choke themselves in their own ego so hard they couldn't even understand what I meant.
PLEOPLE! it is not and NEVER WAS about TAKING OUT NM OR GATING STORY BEHIND SV. it was about not having a reason to do SAVAGE since NM already gives everything you can get for less effort and time making it undesirable to do. hence I was asking for a reason to do this content.
like I said on my original post will be, ADD a little extra story behind it like a secret ending that it's only possible to see in HARD mode of any game ANYTHING to make us the raiders a sense of accomplishment GEAR should be the reward for CLEARING the hardest content per definition, To have the best gear you should work for it. having that gear look exactly the some as the content that can be easily farmed takes "that" accomplishment down even if it's 230 if it looks like a lvl 5 robe of casting instead of some well designed shit that when you look at your character you actually feel that you fucking did it, it will feel just boring and cheap knowing it will be replaced soon, mostly end up as glamour that you can easily get from the easier lvl....
again...is not about NM is about to make SV desirable to do... right now it's not doesn't have anything that will make me waste my time on it. If you can't agree with such a simple concern then try think a little harder than your own self.
again is not about cutting anyone off.
read just a little harder I couldn't give less than 2 f$%@ if the gear is dyable or not, what I'm talking about is that everyone has the gear we are being "rewarded" with from the highest content that looks exactly the same of the cheap easy version... It's not as rewarding since stat wise, will be replace in the few patches and glamour wise you can easily get it from the easy version, so what's the point of having that gear?
Last edited by Ercapote; 09-26-2015 at 03:03 PM.
The problem is that this solution is only a one time thing.
Once people finish it once and only once that person will have no more reason to return to the place.
Helping other players reach that cutscene for that one time experience? Nope, plenty of people will just say find your own group.
Coil currently is suffering from such issues where hardly anyone, outside of your own FC, is willing to help people go through Coil for the storyline because they already beating it themselves for the cutscenes.
If such a solution would work then Coil would not be in its current state.
perhaps- only having two actual full raid days in as3 with all members and already getting to P4 alongside any extra practice i get filling in as a pug, i haven't had a great deal of P4 practice but i still don't honestly see any RNG issues that quick reactions and communication cant overcome. but as i said- i haven't had great deal of practice in final phase yet, come Tuesday i may be back on this thread eating my words. the Holmgang/Tempered comment was intended solely for dealing with Wash away when @ hand split- since RNG liked to knock both me(war) and the Drk to same spot.
Statics are about the people more than the content. I have run statics on multiple occassions in multiple MMOs, running a static with a few friends now in fact, and I can tell you right now, if you don't get along with the people in your group then you ain't gonna get jack done in game.
Using party finder to fill a spot when someone can't play anymore really doesn't prove anything, honestly I'd kick someone from a static if no one got along with them even if they were good, and most static leaders are the same. You don't want a douche in your group bringing the mood down and ruining the fun, you want someone nice you can be friends with.
Sorry you've apparently had bad experiences, I hope I never run into your luck. A consistent group of friends makes everything more fun.
NM gives item level 210 gear? News to me.
Raiding is always about and should always be about the social experience above all though. As stated to the person above, clearing difficult content with friends is just tops. But if you don't care for the social experience of raiding or the gear, then the content may just not be for you and you should be happy a story mode exists.
Last edited by FoxyAreku; 09-26-2015 at 03:22 PM.
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