Countdown for the shut down of this thread...um, I'll let the powers that be decide../shrug


Countdown for the shut down of this thread...um, I'll let the powers that be decide../shrug
Couldnt agree more! The funny thing is that to me Coil story was more MAIN STORY than main scenario itself, after all in ARR opening you saw Bahamut destorying everything and i was like "im so gonna kill that mofo" and as an tank doing T13 was so awsome, tanking a world destroyer while yelling "come at me bro!! show me what you got!" nothing can get more epic than that tbh.COILS and the story behind it + gear was what motivates me to push me and my group every day to overcome this hard challenges and IT WAS SATISFAYING .
there was nothing better to look up that incredible CS of LUIXOIS vs BAHAMUT after t12 or revealing all the ending and what was behind everything at the end of T13 hell even seen bahamut behind the first coil was amazing.



Here's my view.
If a piece of content requires you to put multiple sources of exclusive content to populate it, and still does not populate enough. Then it's time to review the content itself.
There is nothing wrong with Alexander Normal. Alexander Savage is tuned too high for the majority of the players in this game to enjoy.
In my opinion, that means Savage shouldn't exist, not in the state that it does anyhow. It's not about the rewards, but the content itself. People just don't have the time nor the desire to gather 8 people together once to twice a week to beat their heads on difficult content - the rewards are irrelevant. Forcing them to in order to enjoy story, will just hurt our subscription base in the wider portion.
I have ideas on how to retrofit the content to be challenging, enjoyable, and still competitive without the insane level of difficulty we currently have. But I'm not sure such a view is welcome here.
Sure, Let's take the gear you get from void ark and make it a dyeable set of gubral library gear. And see how people feel about that. LOL the only reason you don't care is because you weren't planning on doing the content regardless.
Let people do void ark "for fun" and see if it isn't as empty as Crystal Tower is right now.
I guess at the end of the day, a lot of people that enjoyed the coil level of difficulty got screwed. Alex normal should be close to coil's level of difficulty not crystal tower. And savage is fine as an extra challenge/mythic mode. At the very lest Yoshi could have put in a mode that was on par with what coil was, a kind of heroic mode or what have you.
Last edited by Whocareswhatmynameis; 09-26-2015 at 10:36 PM.



You, I like the way you think. Nicely done.Sure, Let's take the gear you get from void ark and make it a dyeable set of gubral library gear. And see how people feel about that. LOL the only reason you don't care is because you weren't planning on doing the content regardless.
Let people do void ark "for fun" and see if it isn't as empty as Crystal Tower is right now.



Nice assumption. Except it's wrong in my case.
I fully plan on doing savage, for the challenge. But I am waiting on a friend to actually get to the point where they can challenge it before I try to build a static.
If it was up to me, ilvl would stop at 200. It would take half as much effort to obtain ilvl200 gear as it does now, and Savage would be some form of Arcade where your performances are worth points for bragging rights and currency towards glamours, mounts, items and maybe even new attack animations/particle effects unique to the content.
That would actually make the content fun, and you'd still be challenged to perfect your performance.
Ya maybe it was wrong to assume that about you personally, but for the community as a whole i feel the comment holds up. But they already did that with Coil savage. Put it in for max lvl 110 players to get titles and bragging rights. And very few people wanted to do it. Even less then Alex savage now. which is less than original coil's participation rate.Nice assumption. Except it's wrong in my case.
I fully plan on doing savage, for the challenge. But I am waiting on a friend to actually get to the point where they can challenge it before I try to build a static.
If it was up to me, ilvl would stop at 200. It would take half as much effort to obtain ilvl200 gear as it does now, and Savage would be some form of Arcade where your performances are worth points for bragging rights and currency towards glamours, mounts, items and maybe even new attack animations/particle effects unique to the content.
That would actually make the content fun, and you'd still be challenged to perfect your performance.
EDIT: Believe it or not, not all of us are trying to stroke our epeen or w/e it is people say. People just natrually go down the path of least resistance. It's up to the devs to make that path fun and exciting and not a snoozefest like Alex Normal is. Does easy content belong in the game? Absolutely. Does every single piece of content need to be super easy? I don't think it does.
Last edited by Whocareswhatmynameis; 09-26-2015 at 10:56 PM.
If they put in a unique mount and upgrade tokens, I say bring it.
I happen to like the gubal gear![]()



If it fits with the theme. Sure. Problem is Void Ark doesn't fit with the theme. But if they came out with a "Savage Gubu Library" that only dropped dyable versions of that piece's content. I'd do it, if the content wasn't absurdly difficult.
Or if they added another difficulty tier to Void Ark, which was slightly harder (Read, more mechanics, not this Gearcheck BS) for dyable versions of that gear, I'd be ok with it.
Again, it's not the rewards, it's the content. People don't like frustrating themselves.Ya maybe it was wrong to assume that about you personally, but for the community as a whole i feel the comment holds up. But they already did that with Coil savage. Put it in for max lvl 110 players to get titles and bragging rights. And very few people wanted to do it. Even less then Alex savage now. which is less than original coil's participation rate.
And no, my idea is vastly different than the whole 'beat it once you get titles' thing. I'm talking leaderboards, and stylistic rewards along the lines of what we get out of Golden Saucer, except instead of just glamours for an Armory system that's already bloaded. I'm talking getting glamours for Limit Break effects, special spell animations and skill particial effects. Things that effect how your character appears in content in an impact way. Not just another piece of pretty gear.
Also I'd design difficulty differently. More mechanics, messing up mechanics punishes the point score. Doing well on mechanics and using teamwork boosts the score. Mess up too much and you fail, rather than slip up and make one mistake and there's almost no recovery at all.
Last edited by Hyrist; 09-26-2015 at 10:53 PM.



Yes, it is the rewards. That 5% of the playerbase want to get the highest ilv equip, a mount, upgrade items AND they want it all to be exclusive until the content is left behind, even the story. Because filthy casuals don't need to experience the same content I do.
I hope they get used to it, because SQEX doesn't seem willing to let all the efforts the dev team put into creating that content go down the drain by gating it beyond extremely difficult fights that only a minor percentage of the playerbase will enjoy and acess.
With that I can completely agree. But they would complain anyway, because the normal mode having the Prototype set that is identical to the Savage gear and they would probably say that the Savage gear isn't exclusive anymore and there's no reason to do the content. The same complaints we are seeing now. And prepare yourself for other threads on the same matter but about VA and Airship Exploration.
Last edited by Fevelle; 09-26-2015 at 11:02 PM.
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