Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 97
  1. #51
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by captainpicard View Post
    1. How do you feel about the patch frequency?
    2. How do you feel about the changes themselves?
    3. How do you feel this game will fair against current upcoming titles?
    4. Do you think this game will ever exceed niche popularity?
    5. Do you think the changes are in the right or wrong direction?
    6. Do you think the they have focused on the most important things historically with patches or should the focus have been elsewhere?

    1. Seems fine to me, about on par to WoW's update schedule. http://www.wowwiki.com/Patches
    2. No problems, I love them.
    3. I think XIV will be just fine.
    4. Probably not, just because if the failed launch, but I believe it'll get around 500,000 people.
    5. I think they're in the right direction. You need to have things that a modern MMO has, just make sure you put a FF twist to it. Also release engaging content.
    6. They're going about it the right way IMO. Almost everything stems from the battle system.
    (0)

  2. #52
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    1. How do you feel about the patch frequency? - Passable
    2. How do you feel about the changes themselves? - Fun
    3. How do you feel this game will fair against current upcoming titles? - Meh. Couldn't care less, really.
    4. Do you think this game will ever exceed niche popularity? - Meh
    5. Do you think the changes are in the right or wrong direction? - A good direction. Right is a matter of perspective which I could write an essay on.
    6. Do you think the they have focused on the most important things historically with patches or should the focus have been elsewhere? Given the departmental nature of the team, it makes sense that various things have been worked on at once. This means priority allocation of resources is not a simple topic, but I do believe that all teams have been prioritising the issues within their fields properly.
    (1)
    Last edited by Catapult; 09-12-2011 at 05:03 PM. Reason: layout

  3. #53
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AmyRae View Post
    Fact is, it's not as simple as writing just any old algorithm. However they proceed, they don't get another bite at the apple. Not only do they have to deal with the legacy of how FFXIV used to work, they also have to keep the game running and working during any changes while holding on to the few players still kicking around, and they have to end up making a world-class MMO in one shot which will attract enough players (in spite of all the bad press) to keep the game alive (and oh yeah, they better hurry up, because they're losing money by the day).

    So it's not just a question of development, but of marketing as well. They have to rediscover what the global audience expects from their MMO in terms of basics (which FFXIV missed the boat on), and what would be attractive in terms of innovation (which FFXIV needs to attract new players).

    Maybe you could write a battle system in five hours, but those five hours could be biggest mistake of your life if no one particularly cares for what you've created and the game's re-release flops from your inept system. You haven't done the hard work to investigate what works in terms of enjoyment and playability, nor have you considered the long term strategy (players will want to quest for advanced weapons and armor over the years, which you have to accommodate without breaking the game). Taking out your crayon, and saying "See? Battle algorithms are easy! What's the hold-up?" just shows ignorance to what's at stake here. You're not going to suffer the consequences of letting millions of dollars of development go up in smoke if you get it wrong, are you?

    Sorry if this is harsh, but posing as an expert when you're really not is very upsetting, especially when you have the chutzpah to claim that solving FFXIV's many problems is easy. Anyone who has ever worked on a project even a fraction the size of this knows that it is not. Going back to the drawing board after a release is pretty much the worst-case scenario for any developer, and for a project as big as FFXIV, it's especially horrifying.

    If you really did any substantial business application programming with Use-Case scenarios and UML outlines, you of all people would know that, or at least, could appreciate it. And if you really worked a real job, you wouldn't be begging for FFXIV to take up more of your time with more walking and slow airship rides.

    It just doesn't add up. Where does an economist/psychologist/software engineer/marketing professional/game developer/neurologist/international political analyst/anthropologist find the time to do all that... and troll these forums?
    I don't know how you can even claim i troll since im one of the few people posting guides to help people make more of the game.

    and im not saying its easy to fix the game. but fixing a battle system is in no way difficult. It also can be fixed so that its quite easy to readjust it quickly in case things don't work.

    everything your talking about is the design and not the code. Yes the design and planning takes time. 6 months though is pushing it. They could easily put together a system in a few weeks which can be -CHANGED- and then test it and change it for 2 months till they get it right. Instead they have spent 8-ish months planning, and -still- haven't implemented it.

    If you seriously think changing a formula that involves attack, strength, mob defence and a few other variable takes 8 months you are kidding yourself.

    FFXIs Damage Formulas

    You can't tell me it takes a year to plan and pull that off.....
    (5)
    Mew!

  4. #54
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    1. How do you feel about the patch frequency?
    It is a slow output but I think they are still trying to sort the base code out and it is slowing things down (The crysta engine might have something to do with slow release too).

    2. How do you feel about the changes themselves?
    Some are good, some are bad, I think Yoshi has a clear vision but he seems to fail at getting that vision across to the playerbase, the updates are always cryptic and vague. I would like him to maybe give us something that helps explain what they are trying to create, they dont have to give future ideas away just let us know what the current path is and be honest about it, I want them to go into detail about the vision just not the specifics.

    3. How do you feel this game will fair against current upcoming titles?
    I think FF games always have there own niche market and as such cannot be compaired to other titles.

    4. Do you think this game will ever exceed niche popularity?
    I think the PS3 launch will obviously add new players but I cannot see it beating new next-gen mmo's in player numbers.

    5. Do you think the changes are in the right or wrong direction?
    I think its middle ground, some good, some bad, some indifferent, the issue is direction we dont know which way they will go which is problem in getting the playerbase behind your changes.

    6. Do you think the they have focused on the most important things historically with patches or should the focus have been elsewhere?

    I believe there focus was on fixing the core issues of the gameplay first which forced them to neglect coherent content so at the moment the released content seems cobbled together with not much thought put into it. I also think that simple changes like the linkshell admin tools should have been completed earlier as that seems to be a major pain for players in large linkshells.
    (0)
    Last edited by Ilethius; 09-12-2011 at 05:59 PM.

  5. #55
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Azurymber View Post
    I don't know how you can even claim i troll since im one of the few people posting guides to help people make more of the game.

    and im not saying its easy to fix the game. but fixing a battle system is in no way difficult. It also can be fixed so that its quite easy to readjust it quickly in case things don't work.

    everything your talking about is the design and not the code. Yes the design and planning takes time. 6 months though is pushing it. They could easily put together a system in a few weeks which can be -CHANGED- and then test it and change it for 2 months till they get it right. Instead they have spent 8-ish months planning, and -still- haven't implemented it.

    If you seriously think changing a formula that involves attack, strength, mob defence and a few other variable takes 8 months you are kidding yourself.

    FFXIs Damage Formulas

    You can't tell me it takes a year to plan and pull that off.....
    Listen, you should just stick with being an economist/psychologist/neurologist/marketing analyst/international spy/starship captain because you're out of your element here.

    FFXIV isn't made with a browser scripting language where you make a little change, hit refresh, and it's off for cucumber sandwiches and actionless MMO playing while you bill your client for the hour.

    The code part is the easy part (and keep in mind there are probably dozens, if not hundreds of developers involved here). It's all about the design. And it's hard enough getting the design right when you can start fresh. FFXIV is a minefield of bad legacy code that has to keep operating even while they fundamentally change how it all works down to the most basic systems, and periodically keep 100% functional updates coming out so what's left of their player base doesn't get bored and walk out for good. It took five years to make FFXIV. It's going to be awhile to fix it, and fix it right.

    You can change a battle formula easy. But can you make one that will be a hit with players and last over all the updates the game will go through over the next 10 years? That's where it gets complicated. You have to plan, test, revise the plan more, test the plan more, and back and forth even while deciding where you want the game to end up so you can have exciting expansions that can use the system you're developing. And, oh yeah, 90% of the game doesn't work very well, so you have to fix all that along the way too. And, oh yeah, we'd better have some themed events and new content to keep the players happy, too. There's no way in hell this is a simple task. Yoshi-P does not get very much sleep, I can assure you.
    (5)
    (original by GalvatronZero)

  6. #56
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AmyRae View Post
    Listen, you should just stick with being an economist/psychologist/neurologist/marketing analyst/international spy/starship captain because you're out of your element here.

    FFXIV isn't made with a browser scripting language where you make a little change, hit refresh, and it's off for cucumber sandwiches and actionless MMO playing while you bill your client for the hour.

    The code part is the easy part (and keep in mind there are probably dozens, if not hundreds of developers involved here). It's all about the design. And it's hard enough getting the design right when you can start fresh. FFXIV is a minefield of bad legacy code that has to keep operating even while they fundamentally change how it all works down to the most basic systems, and periodically keep 100% functional updates coming out so what's left of their player base doesn't get bored and walk out for good. It took five years to make FFXIV. It's going to be awhile to fix it, and fix it right.

    You can change a battle formula easy. But can you make one that will be a hit with players and last over all the updates the game will go through over the next 10 years? That's where it gets complicated. You have to plan, test, revise the plan more, test the plan more, and back and forth even while deciding where you want the game to end up so you can have exciting expansions that can use the system you're developing. And, oh yeah, 90% of the game doesn't work very well, so you have to fix all that along the way too. And, oh yeah, we'd better have some themed events and new content to keep the players happy, too. There's no way in hell this is a simple task. Yoshi-P does not get very much sleep, I can assure you.

    or you know.... you can just make a dynamic system with variables that you can tweak overtime to get right.
    So if they are wrong, go into a database, change some variables or numbers or w/e, test it.

    there's no reason why the design should take more than 2 months. -Especially- what has been implemented so far.
    I'm sure yoshi-p doesn't sleep much and works very hard but it doesn't change the fact that something other companies have done quite quickly is taking a long time for SE to do.

    And you can whiteknight all you want, but in a competitive market you need to be competitive and so far this game isn't.
    (5)
    Mew!

  7. #57
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Azurymber View Post
    This message is hidden because Azurymber is on your ignore list.
    View Post

    Remove user from ignore list
    Well I disagree with what you said above. I also think that your posting history doesn't inspire confidence that you know more about directing game development than someone who does it professionally. What I'm trying to say I guess is that I don't consider you an authority on the subject. Unfortunately that seems to be all you use as a basis for any of your posts.

    Kind of hard to have a discussion with someone like that who makes such ridiculous assertions about how they think games are developed, or the video game industry works, when they provide no evidence/support for their argument other than personal conjecture.

    When I read your posts my first thought would just be to sort of bow my head in disbelief and massage my aching forehead. Maybe there is some internet meme that more easily expresses that reaction, I don't know.
    (2)

  8. #58
    Player
    MeowMeow's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    50
    Character
    Evelyn Wright
    World
    Gilgamesh
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by captainpicard View Post
    1. How do you feel about the patch frequency?
    2. How do you feel about the changes themselves?
    3. How do you feel this game will fair against current upcoming titles?
    4. Do you think this game will ever exceed niche popularity?
    5. Do you think the changes are in the right or wrong direction?
    6. Do you think the they have focused on the most important things historically with patches or should the focus have been elsewhere?
    1. Going by the lodestone news archives, the patches seemed to slow drastically once Yoshi took over. Granted, the patches are usually bigger individually, there is always way too much time between them. Tanaka probably released more actual MB's of patches per month than Yoshi did, he just released them twice a month instead of once every 2-4 months like Yoshi tends to do. So i'd say patches have slowed a lot. Most games update at least once a month.

    2. For every 1 change I like, there are generally 2 that I don't. But this is to be expected since i don't like any of the games Yoshi is trying to make this game a clone of. (WoW and Everquest i believe? Those were the two he said he plays a lot and wants to adapt the game to be more like, right? There was a third but i cant remember it.)

    3. Pretty sure the swarm of highly anticipated MMO's coming out will cripple FFXIV's chances, but it won't kill it. There are still people holding onto hope that the game will turn around and be successful, and then ofc there is the fanboys also.

    4. I doubt it will exceed niche popularity... Aside from WOW, there really is no MMO that does. At launch, there are always massive amounts of people willing to try a game to see if it'll be the next big thing, but generally at least half will quit within the first month and go back to their usual games. Only niche-players remain in any MMO... Only those who the game appeals to will stay while the rest go back to the games their familiar with (usually WoW).

    5. I'm on the fence here... Yoshi should have never thrown out all the stuff Tanaka was about to release. There was plenty of nearly completed content to be released that will never see the light of day again, but Yoshi does have a few good ideas as well... I wish they would have worked together instead of having yoshi replace tanaka.

    6. Some of the stuff they tackle is important, but a lot of it is just silly. It seems like so much of the stuff theyre working on is just a waste of time when the ship is sinking. Why plan for the distant future when the game may not last if they dont start releasing real content?
    (1)

  9. #59
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Azurymber View Post
    I'm betting if this was Bioware fixing up the game, it would be a shining star right now.
    HAHAHAHAHA, oh wow, that's a good one!
    (0)

  10. #60
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Azurymber View Post
    And you can whiteknight all you want, but in a competitive market you need to be competitive and so far this game isn't.
    I'm not whiteknighting for anyone. I'll be the first to tell you the development efforts to save FFXIV could seriously be a lost cause. The odds are very much against the development team to make something that doesn't alienate what few FFXI players straggle over (and even among them there isn't universal agreement on hardcore and casual content) while being universally appealing to a broader audience. And all this in the face of a Metacritic score that currently gives FFXIV a 49 out of 100, which will be the first number anyone considering the PS3 version will see when they look up information about the game before it launches (if they didn't already know).

    However, that doesn't mean you can't respect the monumental task this is and the tirelessly enthusiastic face the developers have put on while they face it (even though on the inside, they are probably very tired). If they pull it off, it would be amazing. And it would be amazing because it's so damn hard to see how they could make it.

    It's an underdog story that might not work out, but I'm sure everyone around here would be happy if it did.
    (1)
    (original by GalvatronZero)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread