working on getting a video up for that :>I'm curious, just how does a WHM do 20K Cure II's? Take into account you're trying to compare this to the reliability of Crit Adlo and your implication is that WHMs can reliably do a 20K Cure II, thus negating the need for a Crit Adlo.
Also, is there ever a scenario where you actually NEED a 20K Cure II in the current Meta? @____@
After reading through everyone's responses, I've at least come to appreciate my own class more. :> The point that Eye for an eye + deployment tactics (on all 8 people) and Dissipation could be better still stands. I never meant to say that Scholar was weak, more so that the skills I complained about could be better with certain changes instead of in the overly situational state they seem to be in. Again, thanks for (almost) everyone's responses! Specially the constructive criticism
Last edited by Maow; 09-21-2015 at 05:12 PM. Reason: typo
Just consider Scholar's theme - it's a tactician by nature and it's there to lead and heal a small contingent of Marauders. By it's design, it's meant to have tools that are limited and meant to be used tactically.
Aetherflow controls Lustrate, Sacred Soil, Indomitability, Energy Drain, and Bane. You get three per minute and you need to determine the best time to use those resources in each minute. Scholar also has a large array of situational cooldowns - Eye for an Eye, Virus, Deployment Tactics, Emergency Tactics, every single Fairy Cooldown. Some abilities in this massive list are your bread and butter, others are your "Well, if this happens, I can respond with this" button. Play it as such and don't think it's the same as playing a WHM or AST.
By its design - Scholar's resource management is less about the MP like it is for WHM and AST and more about managing your MP and cooldowns for maximum efficiency. Scholar has an "everything is situational toolkit".
I haven't finished reading the thread but this made me laugh. This is true in both the lore *and* in game, as 6 or 7 WARs and 1 or 2 SCHs is probably one of the most viable "off-kilter" party compositions out there. Never have lore and game aligned so well, and I never really put it together.
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