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  1. #1
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    The only thing I want to see changed is Dissipation, and even that would need to be done carefully to not upset the other healers. Lustrate is perfect as is, and Deployment Tactics is niche but has its uses even with E4E. Just enjoy playing one of the top healers for now. No matter how much they buff our healing, we're still going to be in cleric 80% of the time. ;p
    (0)

  2. #2
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Theres probably a lot of stupid stuff in this thread so I'm going to skip over all of it. (Example: But Sch is the only healer with aoe esuna !!!!111!!!! Ok. And this is important for what content? There is barely anything where there are debuffs that are both 1) significant and 2) dispel-able).

    The only thing I'd really like to see is an improvement to Dissipation. It's excessively situational outside of using it for dps or your fairy is already dying.
    (0)
    Last edited by ckc22; 09-21-2015 at 10:16 PM.

  3. #3
    Player
    Werhusky's Avatar
    Join Date
    Oct 2013
    Posts
    872
    Character
    Nazreen Eby
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ckc22 View Post
    (Example: But Sch is the only healer with aoe esuna !!!!111!!!! Ok. And this is important for what content? There is barely anything where there are debuffs that are both 1) significant and 2) dispel-able).
    Alex 3 normal when add gets to edge... so far only I know. Could have imagined it pretty comfy in turn 7 (which now no longer is progressive content I know) for allagan venom. I assume if the adds hit the edge in Savage A3 it won't be esunable...
    (0)
    >.> The derp is within you! JUST BELIEVE <.<
    .................\o/\o/ YADDA \o/\o/....................
    Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^

  4. 09-21-2015 11:29 PM
    Reason
    Not worth responding to

  5. #5
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Dissipation is weak but I do like sacrificing my fairy when it annoys me.

    However, the real buffs I want are to how the fairy controls. I'd like heel to work with a friendly target so I can have it follow someone else (and don't have to constantly place her). Also, if I manually cast embrace on someone the fairy will prefer to heal that target in the future. I'd kinda like it if she didn't heal other targets and just keep healing that target. I'd also like to get rid of her only healing a target that's less than 80% health. Or may bump it up to 90% so she starts healing sooner.

    I dunno. Maybe I'm just doing it wrong but my thumb hurts (I have a razor naga) from having to micro my fairy's embrace.
    (1)
    Last edited by Rin_Kuroi; 09-21-2015 at 11:31 PM.

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Oh my... Well then, point by point

    Quote Originally Posted by Maow View Post
    Lustrate: Since 3.0, I've felt Lustrate to be very lackluster in comparison to other skills. It's considered an "ability", and is therefore unaffected by healing -buffs-. What this means is that even if you use Fey Illumination > Dissipation (insert any other healing buff here), your Lustrate will still heal for the same amount. With now a lower potency (600) than cure 2 (650) and being unaffected by healing buffs, the only bright side it has is the fact that it's an instant heal.

    Suggestions for lustrate: either make it a higher potency to the point that it's actually a "clutch heal" or count it as a "spell" so that healing buffs apply to it. I do agree that the % of HP heals were a bit too strong due to the fact that scholars could stay in Cleric Stance for a very long time in comparison to other healers. However, I do feel as though the NERF they've brought to it left it too weak.
    Hahahaha. Sorry, but this was a Lustrate BUFF. Before the BUFF, lustrate was weaker than cure + divine seal, yes even on a warrior tank. Now it is only slightly behind cure II, but it 1. has no MP cost and 2. can be chain spammed much faster than cure II (1800 potency in 3s. If anything that is OP). 3. It can crit now.

    And 4. You get 6 powerful (600 potency is no joke), instant heals in the first minute and 3 every minute after that (and potentially more with dissipate). Don't understate how powerful having something like this is.

    Lustrate does not need further buffs (and other healers also have to deal with abilities being unaffected by CDs that only boost spells). Maybe if it took 3 aetherflow stacks it could be buffed to 700 potency or something. But um... Yeah good luck.

    Quote Originally Posted by Maow View Post
    Eye for an eye + Deployment Tactics: Don't get me wrong, Deployment Tactics is a wonderful skill. However, as of now I've yet to find any REAL use of using Eye for an Eye with Deployment Tactics.

    Suggestions for Eye for an Eye: Make it stackable. HOWEVER, after the first one, each stack would only cost for half previous. Example: Eye for an eye (10%) > Eye for an eye (5%) > Eye for an eye > (2.5%) Eye for an eye (1.25%) > Eye for an eye (0.63%) > Eye for an eye (0.31%) > Eye for an eye (0.15%) > Eye for an eye (0.07%).
    - This would add up to around 19.91%, which would be if the Eye for an eye proc'd on everyone in an 8 man party. In my opinion, it would be enough to take the Eye for an eye + Deployment Tactics out of the "what's this supposed to do.." state. [If anyone has found a use to a party-wide eye for an eye, do mention it below ]
    Ok, E4E is already one of the most powerful, most important (in progression) mitigation abilities in the game. Deployment tactics, use it with adlo, or when more than one person in the party is taking physical hits. It's powerful enough as is.

    Quote Originally Posted by Maow View Post
    Dissipation: When I first thought of this skill, I thought it'd be something to encourage the strategy of fairy swapping during battle. However, when you have to sacrifice a swiftcast + the mana to summon a fairy during combat, it's really a high risk skill for a very mediocre reward.
    Yeah OK Dissipation seems pretty lackluster... OTOH, with the fairy nerf, the aetherflow might be worth it in a pinch. Still kinda a meh skill...

    Quote Originally Posted by Maow View Post
    Suggestions for Dissipation: A simple "Next fairy cast will have no mana cost and instant cast" would greatly encourage the idea of fairy swapping during combat even if it's 30 seconds of healing without one. If that seems too "OP", I would suggest cutting the mana cost but still having to burn your swiftcast. Considering it's a skill used when something goes wrong, I think it's silly that you have to use ANOTHER skill that's mainly for that purpose (swiftcast + raise) just to RECOVER from using an emergency skill.

    All feedback is greatly appreciated.
    This suggestion actually sounds reasonable.
    (3)
    Last edited by Risvertasashi; 09-22-2015 at 01:00 AM. Reason: 1000chr

  7. #7
    Player
    Maow's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Just Kitten
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Ok, E4E is already one of the most powerful, most important (in progression) mitigation abilities in the game. Deployment tactics, use it with adlo, or when more than one person in the party is taking physical hits. It's powerful enough as is.
    Well what I'm trying to say is that considering that Eye for an eye can now be spread to your whole party, it should serve a purpose other than just for the 2 tanks. As far as lustrate goes I can at least see how it can be considered "better" than what it used to be if you don't take into consideration the cleric stance healing. Regardless, thanks for your feedback :)
    (0)

  8. #8
    Player
    Negafox's Avatar
    Join Date
    Jun 2015
    Posts
    32
    Character
    Winry Foxtail
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Maow View Post
    TL;DR: Lustrate - Higher potency / Make it a spell.
    Eye for an eye - Make it stackable but with half potency each stack
    Dissipation - No mana cost / instant cast OR half mana cost.
    Do you micro your fairy? Or at a minimum use macros? If not, you can make a macro so when you use Lustrate that your fairy casts Embrace (300 heal potency) at the same time on the same target. The Lustrate change in 3.0 was likely because it made Cleric Stance a little too OP.

    Eye for an Eye is a nice little helper spell to mitigate damage. It is not really a make or break, just something helpful to add onto Protect and Stoneskin. Deployment Tactics was a sweet buff in 3.0 already.
    (0)
    Last edited by Negafox; 09-22-2015 at 04:02 AM.

  9. #9
    Player
    Pentt's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Ara Hoshizora
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Maow View Post
    Well what I'm trying to say is that considering that Eye for an eye can now be spread to your whole party, it should serve a purpose other than just for the 2 tanks. As far as lustrate goes I can at least see how it can be considered "better" than what it used to be if you don't take into consideration the cleric stance healing. Regardless, thanks for your feedback
    E4E still procs on physical damage, so having it on the party for say cleave soaks in A3S is a great way to get it to proc.

    Also WHM already cleric danced before SCH had to in heavensward. The lustrate change doesnt effect good players at all if you practice.

    And yeah I was really confused by the start of this thread, I thought it was a troll like those buff WAR threads.
    (2)

  10. #10
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Just to add my two cents about Dissipation, the skill can be great in its niche use but it needs to be more user friendly in terms of getting your pet back. The minor tweaks I would like to see are that A) either the pet does not disappear but the pet's abilities are locked until the effect ends or B) pet disappears then reappears at the end of the effect.


    Other than the only other buff I'd like to see is with Selene. Already made a thread about this but I still feel Silent Dusk should be buffed or replaced with a more meaningful raid support ability.
    (1)

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