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  1. #11
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Tyla_Esmeraude View Post
    3-4 hrs a week eh? Facebook and mobile games are that way, thank you. ====>

    Shocking news, there's people who actually like PLAYING a game and you act like investing hours into something they actually find fun is something to puke at? And then on top of that pulling the no life argument. SO mature. By the way, you are already investing countless hours into Savage for gear that will be obsolete in a couple months. Arrogance and prejudice at its best. You think you are better than others only because you play less? You are less dedicated to games, that's what it is, you live your life however the hell you want and you leave others to live their lives however the hell they want.

    Didn't mean to offend? this post was quite offensive and judgamental:

    I seriously can't stand this community
    So basically, what you're saying, is that you want no lifer, 15 hour MMO days back?

    There's games for that. They come from Korea still.

    Quote Originally Posted by Magis View Post
    Except for all the MMOs that failed under WoW's model and either are stagnant or went F2P. Tera, ESO, SWOR... the only one I can think of that hasn't been a failure is EVE Online and funny enough, that is an earlier 2003ish MMO that decided to go against the "formula".

    The formula doesn't work, why? Because people who want to play WoW are already playing WoW. People who quit WoW are bored of WoW's system and want something else. FFXIV is actually an interesting anomaly, mostly being backed by brand due to the large population of people who "never played an MMO before" as well as the unique circumstances of it's creation (1.0 the giant failure, 2.0 success). However, the WoW formula had little to do with it's success since if it was the case, the other clones should have also been.

    The fact there even is a "formula" shows how stagnant and manufactured MMOs are these days. Gone are the days of creating a virtual world for people to "live"/"adventure" in... now it's a giant content delivery system with a new coat of paint or some gimmick.
    To be fair, I'm pretty sure ESO was always going to go F2P when the consoles came out.

    It was marketed at the ES crowd. Those folks could never fathom paying monthly for a game on top of buying it(general statement, there are exceptions). MANY console only gamers are like this.

    Quote Originally Posted by karateorangutang View Post
    Except alot of people that played WoW are now here... and alot of people play this game.

    SWOR was bioware's first foray into a real actual MMO.
    ESO was developed by Zenimax which is a subsidiary from Bethesda... they didn't even participate in development outside of naming it.
    Tera was made by Bluehole studios.... yup you guessed it low funding.

    SE has capital. They can push this sort of thing to it's potential because of that. If you make a race car out of aluminum foil and a toothpick it wont go very fast. It's not the design, its the materials and money that can be pushed into it.
    Actually, Zenimax is NOT a subsidiary from Bethesda.

    Zenimax Media owns both Zenimax Online Studios and Bethesda Softworks/Bethesda Game Studios. Among other things, id Software (Doom, Quake) IS a subsidiary of Bethesda.
    And Bethesda is more involved in making sure the lore stays on track, as it's a small part of a larger universe. Yes, ESO is fully TES canon. The lore is one of the single most important things to the Bethesda team and they didn't want ZOS mucking it up.

    And they quite frankly, have more money than you could remotely think of. Thing is, they're not publicly traded, so these things are not common knowledge.
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    Last edited by Nadirah; 09-18-2015 at 04:08 AM.