Quote Originally Posted by Baa View Post
The same one detailed on the first page.
The reasoning for 2.40s GCD is to make sure HT doesn't drop, letting it buff the next HT:
HT(2.4s used up here) --> 9 other GCDs using up remaining 21.6s of buff --> HT again on the dot

But HT applies ~1s into its own GCD:
HT(~1.4s used up here) --> 9 other GCDs using up 21.6s of buff --> ~1s leeway to HT again
On the bigger picture, it's easier to manage BotD and GSK timing with more skill speed, let's not forget that we have another timer that we need to manage.

Imo 2.4s is needed to do the "Optimum" rotation. The magic number has perfect synergy with all the skills DRG currently have, for now.