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  1. #10
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Aeyis View Post
    Last I checked I was a western player.
    Also, aren't these western players you are talking about running the same 2 dungeons for months now?




    Do you know why drop % worked years ago? Because they werent RNG dependant, they were random drops. Random back then actually followed a set average, so you would approach the average (and actual drop chance) if you killed said mob often enough.

    What we have these days is a horrid system because average no longer applies to it. You could kill a mob a thousand times and nver approach the average on its common drops. That is why people complain about RNG.
    2 months isn't 7 years.

    And you have absolutely no idea what RNG is do you? Because "random drop" IS RNG.

    RANDOM NUMBER GENERATOR.


    For example of RNG:

    http://www.d20srd.org/srd/treasure.htm

    Your monster treasure is determined by die rolls. Roll the dice. If the number is a-b, they get this, c-d, they get this, etc.

    Same rule is applied to other stuff as well. Your generator for that "random" drop is similar to "roll 100, if you get a 1-7, the item drops, if not, it doesn't."

    And no, that doesn't mean you'll get it in X number of kills. You can, in theory, NEVER SEE IT, EVER.

    And you think that's a great system. Riiiiight.

    Edit: Still waiting for Aeyis to give us proof that it works the way they say it does.

    It's a set percentage per kill. That's it. You roll a certain number on that die, you get the item. There is no "averages", there is no "you'll eventually get it because the system is set up that way", but there *is* "it could never ever drop for you, ever, in 10 years."
    (4)
    Last edited by Nadirah; 09-17-2015 at 05:12 AM.