Quote Originally Posted by RiceisNice View Post
Not necessarily so much as the "two teams beating you" as much as it is "one team being fixated on you". It's what I hate about 3-way objective fights because you aren't necessarily being outplayed, but instead you're being encumbered by the third GC while the second one holds two or even three nodes for the first 10 minutes of the game.

I agree though, RNG doesn't account for majority losses, this is only really the case when you're on the final stretch (usually past 12 minutes) and all the teams are close together where the node spawns are the decider of who wins. Just eariler today in a 8v8v8, all three nodes spawn on the beach (we were caves) and an S rank being one of them. As much BS the RNG was, what's even more BS was the poor plays that followed from my team. We pulled back from a 350 point deficit and lost the game when we were at 300 points; but a terrible start like that in a 8v8v8 is incredibly detrimental.
Exactly right. The real enemy is two way locked fights in a three way environment. If two teams are completely ignoring the third, than it's not a proper match in terms of fair play, with some extreme and rare exceptions (Like when one of the two teams that are fighting is completely steamrolling the other, and actually ends up scoring more points off of kills than the third team is off of majority node captures).

That being said, I make a conscious effort to not lay too much of the blame at the feet of the three way gameplay. There are times when there is one team who is irrationally fixated on another and takes full blame for being idiots who are stacking the odds, certainly, but working around that disadvantage is part of the game mode. Sadly, I know that, deep down, a lot of the time the blame is shared 50/50 between the two teams who got stuck in a stalemate. We could have backed down, or, if we were good enough, we could have pushed through and beat them back. It's all about playing smarter or stronger. When two teams are locked together and are making no progress, they are doing neither.

It is difficult to come back from a large point difference that's established earlier in the match, but I often find the end of the match to be more detrimental than the beginning. That last node set can, and most often does, seal the deal for the winning team, but it can also be the most exciting couple of minutes in the match. I've seen a lot of last minute comebacks in the final set of node spawns, even round extensions into a completely new node sets, because the losing two teams pushed on the winning team in a last desperate attempt to pull off a win. When it happens, the match usually ends with an extremely close score (everyone within 700) and it makes for some damn good finishes.