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  1. #41
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    When your team is half the points and the game's almost over it is better to just take the loss. You lost.
    You could not be further from the truth. I've had, and been victim of, many majestic comebacks.
    The other day Flames were down the entire match and it was 200-700-700, and Flames took that 200 and through a series of really good luck with node spawns and a fantastic strike team, turned that 200 into 800 and won. Sure it sucks that I lost, but it's not like I didn't go down without a fight. I never do.

    Often times I see many people just start to give up when another team is close to winning. The defeatist attitude is the thing that defeats you. You can't give up, there's many ways to turn matches around.
    (5)

    http://king.canadane.com

  2. #42
    Player
    Reen24's Avatar
    Join Date
    Mar 2015
    Location
    Large Plot Master Race
    Posts
    22
    Character
    Reen Godly
    World
    Behemoth
    Main Class
    Scholar Lv 60
    "I'm here for my eso tomes and pvp mount, please excuse me while i afk in a corner, best wishes and GOOD LUCK ADDERS!!!"
    (0)

  3. #43
    Player
    Saiyakupo's Avatar
    Join Date
    Jan 2014
    Posts
    165
    Character
    Silianaux Lothaire
    World
    Balmung
    Main Class
    Lancer Lv 100
    The OP's idea is a very bad idea. Very very bad. I am a serious PVPer but I also do it for Eso, I don't want to get doubly pizzed off every time our leader makes a bad call or Mael and Flames team up on us =-= So bad.
    The idea was to punish eso farmers, but yer basically punishing all players for not being the winning team. Y U C K. The bad outweighs the good in this situation. In fact I see no good at all.
    I want to get my eso capped \ovo/
    (5)
    Windsong Lancer Slogan:
    To properly play a botanist in pvp you must have high accuracy. Then all you do is tank pld/don't tank pld until you get honey'd then you got ate. If you can't see it, then that's how to cheat.

  4. #44
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Saiyakupo View Post
    The OP's idea is a very bad idea. Very very bad. I am a serious PVPer but I also do it for Eso, I don't want to get doubly pizzed off every time our leader makes a bad call or Mael and Flames team up on us =-= So bad.
    The idea was to punish eso farmers, but yer basically punishing all players for not being the winning team. Y U C K. The bad outweighs the good in this situation. In fact I see no good at all.
    I want to get my eso capped \ovo/
    If you were ever that serious about PvP, you wouldn't care so much for esos in the first place because you'd eventually cap from them within the week through PvP (unless you'e on that of a big losing streak, then you should re-evaluate your own performance).

    If I needed my esos, I'd just do my daily roulette; I'd cap it by the weekend just by doing expert roulette
    (0)
    ____________________

  5. #45
    Player
    Saiyakupo's Avatar
    Join Date
    Jan 2014
    Posts
    165
    Character
    Silianaux Lothaire
    World
    Balmung
    Main Class
    Lancer Lv 100
    I actually don't have a lot of time to play, and I'm pretty sure a lot of other players are the same way, so I don't cap as fast as I used to. Dungeons are boring I want to do pvp.
    (1)
    Windsong Lancer Slogan:
    To properly play a botanist in pvp you must have high accuracy. Then all you do is tank pld/don't tank pld until you get honey'd then you got ate. If you can't see it, then that's how to cheat.

  6. #46
    Player
    Alcifer's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Alcifer Leafwind
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Such an awful idea. It's literally the pve equivalent of getting less tokens because you didn't finish the dungeon fast enough. You're punishing the rest of the party because a handful of people don't want to try and that's even ignoring the fact that sometimes you simply won't win because of the rng way the nodes spawn. Not everyone is an amazing pvper, but they can be doing their best and still failing. Switching targets on the fly, knowing how and who to heal, watching the map, hell even realizing that someone has to stand around and do 'nothing' for a while to guard the node aren't necessarily skills that everyone has from pve. They need time and practice to learn these things and they aren't going to stick around to learn these things if you tell them they are getting nothing for losing, particularly after the queue times some people already have. This would just make the queues worse and further promote GC stacking.

    I understand it sucks to have leechers and I'm probably out of line saying it, but perhaps this bad behavior is a cultural thing on your server cluster. I've yet to see a single afk person or bad thing sad in chat. Hell, I've seen someone try and lead the alliance, had everyone follow their orders without argument and fail miserably for less then 300 points. No one complained, he apologized at the end and everyone moved on without a single flame. If it makes you feel any better, having instant queues for constant loses with everyone trying isn't much better...
    (4)

  7. #47
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Saiyakupo View Post
    The idea was to punish eso farmers, but yer basically punishing all players for not being the winning team. Y U C K. The bad outweighs the good in this situation. In fact I see no good at all.
    I want to get my eso capped \ovo/
    Um, competitive game modes always punish the losing team. That's kind of the point. Winners win. Losers lose. If you can't deal with that simple reality than you should go back to PvE ... or maybe take up a friendlier game. Try tic-tac toe. You can be happy when your games always come out to a draw. No one wins, and no one loses. That's what you'd like, right?
    (1)

  8. #48
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alcifer View Post
    Such an awful idea. It's literally the pve equivalent of getting less tokens because you didn't finish the dungeon fast enough. You're punishing the rest of the party because a handful of people don't want to try and that's even ignoring the fact that sometimes you simply won't win because of the rng way the nodes spawn.
    This is a joke, right?

    1. Your comparison is not anywhere close to being accurate. No one said anything about eliminating eso bonus because of a time constraint. We're talking about eliminating or reducing eso bonuses because of a loss. A more accurate comparison to this would be losing your "tokens" because you lost in a dungeon (ie: failed to kill the boss and died, or abandoned the duty, or completely ran out of time). Guess what? The fact is that you actually do lose your bonus if you fail a dungeon. Regardless of weather or not you just ran out of time or abandoned because your group couldn't cut it, you get zero rewards for losing in PvE. Even micro rewards like exp are taken by loses (if you can't kill an enemy, you get nothing). By comparison, PvP is ridiculously generous, because you get rewarded for just being there.

    2. Eso farmers don't stick around anyway, so who cares if a competitive game mode isn't super friendly and holds the hand of every player who tries it out? If we're gonna go with a PvE comparison, again, than we can point out that Raids don't do that either (the hardcore ones, like Savage or the original coils before the numerous nerfs). A person who's really interested in PvP (that would be a person with a competitive mindset, self motivation, or just finds PvP fun) does not need an eso bonus to keep them coming back. They don't take "nothing" away from a loss. They take away experience and a burning desire to win next time. Lazy people who don't want to run the numerous PvE dungeons/raids/trails to cap their weekly tomes are the only people who "need" eso bonuses. For PvP'ers, it's just a nice perk to running content they already find fun.

    3. RNG is an excuse for people who can't stomach loses. Node spawns can be unfair, certainly, but there is no RNG that cannot be worked around if your group is willing to put the effort in and not play like idiots.

    4.This is by no means a world/server specific thing, because Alliances in PvP are made up of players from multiple worlds, which means that you either a) do not PvP enough to have seen this, b) are ridiculously lucky (in which case, rub against some people and share that resource), or c) just don't pay enough attention to what your teammates are doing.
    (1)
    Last edited by Februs; 09-12-2015 at 04:29 AM.

  9. #49
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Februs View Post
    3. RNG is an excuse for people who can't stomach loses. Node spawns can be unfair, certainly, but there is no RNG that cannot be worked around if your group is willing to put the effort in and not play like idiots.
    I am not a fan of blaming rng (prefer to blame people who run away from healers). In a three team match the random spawns and the randomness of the third team can make it impossible to win. It happens more then I like but not enough to demand changes. If 44 people minus 4 people that cap intend to make sure you can't win you can't win.


    I actually growing to like the idea of scaling bonus though. If we agree that ques are the biggest obstacle right now (for some at least). If your on a team that always wins and you cap early you may not que up, freeing room for the next person. While the third place team with the worst ques would still need to play X amount of games to cap keeping them hostage (muhaha). It sounds good in my head, not sure if this would actually affect ques though.
    (1)

  10. #50
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Stormrider View Post
    I am not a fan of blaming rng (prefer to blame people who run away from healers). In a three team match the random spawns and the randomness of the third team can make it impossible to win. It happens more then I like but not enough to demand changes. If 44 people minus 4 people that cap intend to make sure you can't win you can't win.


    I actually growing to like the idea of scaling bonus though. If we agree that ques are the biggest obstacle right now (for some at least). If your on a team that always wins and you cap early you may not que up, freeing room for the next person. While the third place team with the worst ques would still need to play X amount of games to cap keeping them hostage (muhaha). It sounds good in my head, not sure if this would actually affect ques though.
    Yes, but that's not a issue of pure RNG. That's an issue of the third GC screwing you over, and that's the way it should be.Basically, if you're gonna lose, you're gonna lose because you're competing against two other opponents who are beating you, not because node spawns aren't favourable. Hell, sometimes the team that gets the best spawns gets screwed the hardest because it attracts the most attention.

    And I prefer the scaling idea. I agree there might be que issues, but I don't think those que issues would be all that much worse than what we already have. People already win chase, for one, so the GC stacks would not be any different, and, as you said, we might lose the people who only come to farm tomes. That's a LARGE section of the player base that are freeing up room because they're not getting what they want, leaving the real pvp'ers to que all they want. Either way, those issues would be non-existent if SE gets rid of GC restrictions, which everyone has been crying for.
    (0)

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