Quote Originally Posted by Stormrider View Post
I am not a fan of blaming rng (prefer to blame people who run away from healers). In a three team match the random spawns and the randomness of the third team can make it impossible to win. It happens more then I like but not enough to demand changes. If 44 people minus 4 people that cap intend to make sure you can't win you can't win.


I actually growing to like the idea of scaling bonus though. If we agree that ques are the biggest obstacle right now (for some at least). If your on a team that always wins and you cap early you may not que up, freeing room for the next person. While the third place team with the worst ques would still need to play X amount of games to cap keeping them hostage (muhaha). It sounds good in my head, not sure if this would actually affect ques though.
Yes, but that's not a issue of pure RNG. That's an issue of the third GC screwing you over, and that's the way it should be.Basically, if you're gonna lose, you're gonna lose because you're competing against two other opponents who are beating you, not because node spawns aren't favourable. Hell, sometimes the team that gets the best spawns gets screwed the hardest because it attracts the most attention.

And I prefer the scaling idea. I agree there might be que issues, but I don't think those que issues would be all that much worse than what we already have. People already win chase, for one, so the GC stacks would not be any different, and, as you said, we might lose the people who only come to farm tomes. That's a LARGE section of the player base that are freeing up room because they're not getting what they want, leaving the real pvp'ers to que all they want. Either way, those issues would be non-existent if SE gets rid of GC restrictions, which everyone has been crying for.