
Originally Posted by
Februs
Yes, but that's not a issue of pure RNG. That's an issue of the third GC screwing you over, and that's the way it should be.Basically, if you're gonna lose, you're gonna lose because you're competing against two other opponents who are beating you, not because node spawns aren't favourable. Hell, sometimes the team that gets the best spawns gets screwed the hardest because it attracts the most attention.
And I prefer the scaling idea. I agree there might be que issues, but I don't think those que issues would be all that much worse than what we already have. People already win chase, for one, so the GC stacks would not be any different, and, as you said, we might lose the people who only come to farm tomes. That's a LARGE section of the player base that are freeing up room because they're not getting what they want, leaving the real pvp'ers to que all they want. Either way, those issues would be non-existent if SE gets rid of GC restrictions, which everyone has been crying for.