Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 131
  1. #51
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Februs View Post
    Yes, but that's not a issue of pure RNG. That's an issue of the third GC screwing you over, and that's the way it should be.Basically, if you're gonna lose, you're gonna lose because you're competing against two other opponents who are beating you, not because node spawns aren't favourable. Hell, sometimes the team that gets the best spawns gets screwed the hardest because it attracts the most attention.

    And I prefer the scaling idea. I agree there might be que issues, but I don't think those que issues would be all that much worse than what we already have. People already win chase, for one, so the GC stacks would not be any different, and, as you said, we might lose the people who only come to farm tomes. That's a LARGE section of the player base that are freeing up room because they're not getting what they want, leaving the real pvp'ers to que all they want. Either way, those issues would be non-existent if SE gets rid of GC restrictions, which everyone has been crying for.
    Not necessarily so much as the "two teams beating you" as much as it is "one team being fixated on you". It's what I hate about 3-way objective fights because you aren't necessarily being outplayed, but instead you're being encumbered by the third GC while the second one holds two or even three nodes for the first 10 minutes of the game.

    I agree though, RNG doesn't account for majority losses, this is only really the case when you're on the final stretch (usually past 12 minutes) and all the teams are close together where the node spawns are the decider of who wins. Just eariler today in a 8v8v8, all three nodes spawn on the beach (we were caves) and an S rank being one of them. As much BS the RNG was, what's even more BS was the poor plays that followed from my team. We pulled back from a 350 point deficit and lost the game when we were at 300 points; but a terrible start like that in a 8v8v8 is incredibly detrimental.
    (2)
    ____________________

  2. #52
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    Not necessarily so much as the "two teams beating you" as much as it is "one team being fixated on you". It's what I hate about 3-way objective fights because you aren't necessarily being outplayed, but instead you're being encumbered by the third GC while the second one holds two or even three nodes for the first 10 minutes of the game.

    I agree though, RNG doesn't account for majority losses, this is only really the case when you're on the final stretch (usually past 12 minutes) and all the teams are close together where the node spawns are the decider of who wins. Just eariler today in a 8v8v8, all three nodes spawn on the beach (we were caves) and an S rank being one of them. As much BS the RNG was, what's even more BS was the poor plays that followed from my team. We pulled back from a 350 point deficit and lost the game when we were at 300 points; but a terrible start like that in a 8v8v8 is incredibly detrimental.
    Exactly right. The real enemy is two way locked fights in a three way environment. If two teams are completely ignoring the third, than it's not a proper match in terms of fair play, with some extreme and rare exceptions (Like when one of the two teams that are fighting is completely steamrolling the other, and actually ends up scoring more points off of kills than the third team is off of majority node captures).

    That being said, I make a conscious effort to not lay too much of the blame at the feet of the three way gameplay. There are times when there is one team who is irrationally fixated on another and takes full blame for being idiots who are stacking the odds, certainly, but working around that disadvantage is part of the game mode. Sadly, I know that, deep down, a lot of the time the blame is shared 50/50 between the two teams who got stuck in a stalemate. We could have backed down, or, if we were good enough, we could have pushed through and beat them back. It's all about playing smarter or stronger. When two teams are locked together and are making no progress, they are doing neither.

    It is difficult to come back from a large point difference that's established earlier in the match, but I often find the end of the match to be more detrimental than the beginning. That last node set can, and most often does, seal the deal for the winning team, but it can also be the most exciting couple of minutes in the match. I've seen a lot of last minute comebacks in the final set of node spawns, even round extensions into a completely new node sets, because the losing two teams pushed on the winning team in a last desperate attempt to pull off a win. When it happens, the match usually ends with an extremely close score (everyone within 700) and it makes for some damn good finishes.
    (0)

  3. #53
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Februs View Post
    That's a LARGE section of the player base that are freeing up room because they're not getting what they want, leaving the real pvp'ers to que all they want.
    If you want the eso farmers not to queue for PVP, you could always queue up for Wolves Den. I hear that's super popular.
    (5)

  4. #54
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Februs View Post
    ...
    I wouldn't be sour from "close games" that I get 2nd or 3rd, or losing a close game because of an irrational GC if second place really meant something. The process of ranking up is a long road, and its only really sped by first place (sometimes) because of the gaping difference between first and second. Second and third are incredibly close to each other in rewards (and first being the only thing that ever counts toward achievements), 2nd fails at even being a consolation and it's utterly demoralizing. I know its probably me and my misplaced goals of getting and ADS mount, but goddamnit.
    (1)
    ____________________

  5. #55
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I've heard people complaining about this before, and I'm surprised it's an issue at all. On Primal at least, PvP queues are typically 20 minutes or more (usually 30+), which is as long as it takes to run a single Expert in the first place. If people are actually doing Seal Rock for tomestones, they're wasting a lot of time in queue, unless queue times are significantly shorter on other Data Centers.
    (0)

  6. #56
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I've heard people complaining about this before, and I'm surprised it's an issue at all. On Primal at least, PvP queues are typically 20 minutes or more (usually 30+), which is as long as it takes to run a single Expert in the first place. If people are actually doing Seal Rock for tomestones, they're wasting a lot of time in queue, unless queue times are significantly shorter on other Data Centers.
    I've had my fair share of it on adder primals. It's one of the reasons why tuesday queues are especially bad, I just don't PvP on that day. I mean it gets bad enough that I see people that are 0/5, at this point I can't tell if they're legitimately bad or straight up don't care (because they get their esos no matter the result). nlike dungeons, it's ltierally something you can do and possibly get away zero to minimal effort with due to the sheer amount of people present.
    (0)
    ____________________

  7. #57
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    I wouldn't be sour from "close games" that I get 2nd or 3rd, or losing a close game because of an irrational GC if second place really meant something. The process of ranking up is a long road, and its only really sped by first place (sometimes) because of the gaping difference between first and second. Second and third are incredibly close to each other in rewards (and first being the only thing that ever counts toward achievements), 2nd fails at even being a consolation and it's utterly demoralizing. I know its probably me and my misplaced goals of getting and ADS mount, but goddamnit.
    I know exactly what you mean.When you get stuck in that match where you are consistently fighting against the same colour the whole time and, for whatever crazy reason, they just keep following you for the entire match it is infuriating. I've been there. It especially sucks, because, when one team is focusing you that hard, you can't attack third GC because you'd be willingly sandwiching yourself. So, you're essentially stuck. It gets to the point sometimes when your're nervous even when the fighting finally breaks, keeping your head on a swivel, because you're expecting them to come back and hit you again as soon as you make a move.

    The exp thing is frustrating too. Challenge logs help, but the exp discrepancy between 1st/2nd/3rd is crippling. Not to mention the added dissatisfaction of losing (1st or nothing is also a pride issue for me). Achievements just make that worse. There are times I look at that ADS mount and just want to give up. If I wasn't in for PvP for the fun of it, I'd probably have flipped table by now.
    (0)

  8. #58
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alahra View Post
    I've heard people complaining about this before, and I'm surprised it's an issue at all. On Primal at least, PvP queues are typically 20 minutes or more (usually 30+), which is as long as it takes to run a single Expert in the first place. If people are actually doing Seal Rock for tomestones, they're wasting a lot of time in queue, unless queue times are significantly shorter on other Data Centers.
    On Primal, PvP ques for Flames are around 5-10 min. In peak hours it's 5 min. In off hours it's around 7. It just depends on what GC you belong to. People try to figure out which GC is the "winning" GC and they all jump ships to stack in that one which increases the que times for those GC's dramatically.

    It also depends on the day of the week, as you get more eso farmers earlier in the week than later. Que times are better for the packed GC's when all of the Eso farmers and casual players are full up and go back to the PvE content.
    (0)

  9. #59
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    If you want to remove Esos. First explain why my hard earned PvP rewards are something I can't even use?

    Sure, Remove ESOs. However also remove "Rank" requirement from gear and raise the cost.
    (1)
    Last edited by Nektulos-Tuor; 09-12-2015 at 09:33 AM.

  10. #60
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    If you want to remove Esos. First explain why my hard earned PvP rewards are something I can't even use?

    Sure, Remove ESOs. However also remove "Rank" requirement from gear and raise the cost.
    I'm getting a real kick out of you saying that you have "hard earned" PvP rewards, yet you haven't earned the rank to use them. If you can't use your PvP gear because of rank restrictions then you haven't "earned" anything. You just paid for it. Congrats on spending your money/marks, a talent that anyone in the entire game can do regardless of effort or work.

    Asking to equip or glamour that gear before you've truly earned it through getting the exp for ranking up is like like saying we should be able to equip Item level 200 gear on level 1 characters, because we "earned" it by paying for it. That's cute, really. Maybe they should remove levels in this game entirely and focus solely on transactions.
    (5)

Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast