This is why the game has such an RMT problem.
I think I would rather do something else with my time, like work an actual job that makes me money.
I play games to have fun, and get rewarded for my time spent doing things.
Most of the game is pretty good, you grind and you get the gear you want to get. PvP however? Just badly designed. Period.
Last edited by Nektulos-Tuor; 09-12-2015 at 10:49 AM.
No, it's not a joke and yes it is close. You're suggesting removing rewards from people because they didn't achieve a set standard. If you don't come first you don't get all your tokens. You can do your best, still fail at a boss and retry it for full rewards. If someone isn't helping you remove them from the group, get someone else and continue on for full reward.
It doesn't matter if eso farmers don't stick around. Hell, it doesn't matter why you're in frontlines. A competitive mindset, self motivation, finding pvp fun or being their for eso are all just as valid reasons to play the mode. The simple fact remains you want to punish one reason for people being there simply because you have selfish players leeching. RNG loses do occur. That three horse race can quiet often be decide where that last clump of nodes or S rank spawns when everyone is over 700 points, again you want to punish the people there for eso, even if they're trying their hardest, simply because that last S rank spawned on the other side of the map and they come second or third because of it. Again, punishing one group of players over another, who may or may not be a cultural thing that occurs only on western servers. Although I am willing to admit that I may not come across the behavior simply because I refuse to leave my losing GC to chase wins on another. Considering about all I log in to do in this game lately is play frontlines or punch trees, its not because of not playing enough. If you feel like rubbing against me for games that aren't toxic go for it, just don't expect to win a lot. :P
As for the comment about having gear you can't wear, considering how easy it is to cap out your wolf marks it's not hard to have a heap of gear you don't have the rank to use. You either spend the tokens on gear you can't use, obsolete level 50 gear (correct me if I'm wrong there, I'm not sure if it's morale stat will boost it up to frontlines sync) or let a lot of tokens go to waste while you get to the rank requirements before purchasing the level 60 gear.
If they did this, the queues would be back to their former sorry state and you'd see a billion threads whining about it. Even now, it can sometimes take over half an hour just to get into a game. It's probably even longer, but after awhile I usually withdraw and go find myself something else to do. Honestly, I'm a pretty firmly PvE player and just PvP casually. Seal Rock is a really nice break from spamming dungeons, though. It's something different I can queue up an do and still progress toward my weekly tome cap. It's something that even a casual PvP'er can do well at as long as they listen. Out of the 40-ish games I've played so far, I haven't seen a single person just afk running in circles or camping out at the base with their thumb up their ass. I've seen tons of people that just don't listen when people are screaming STOP CHASING MAELSTROM on alliance chat, but that's a different issue entirely.
Honestly, I don't see leeching PvP'ers as any different than someone leeching a 24 man raid. Kick and report.
Last edited by Ashkendor; 09-12-2015 at 04:05 PM.
It really isn't close at all. You can do your best, still fail at the boss and retry it for full rewards. Yeah, sure, but that doesn't change the fact that you get nothing until you actually win. Losing groups don't get jack. There is no A for effort in PvE. They don't simply hand out gordian manifestos in Alexander to groups who attempt and fail. The game doesn't pat you on the head saying, "hey, at least you tired," and then give you full rewards. They give you the frigin' boot and tell you to "git gud." You can trade out your members until you get a team good enough, and then, when you win and only when you win, the game hands you a reward.
The same goes for PvP. I don't expect every group to be a winning group. You trade out your members until you win. That's the nature of the game, as well as every single competitive game out there. Winners win, and losers lose. They don't give gold medals to every athlete at the Olympics just because they showed up. You get what you earned. Winning would be meaningless otherwise, as would competing. It doesn't have anything to do with being given a "penalty" for not meeting a standard. It has to do with being rewarded fairly for your efforts. As thing are now, there is no effort involved in getting Eso bonuses from PvP. You can just stick your hand out and SE gives you money.
RNG can be worked around. All dedicated PvP'ers know this. What you're describing isn't a loss because of RNG, it's a loss because of a "three man horse race." That's an issue all to itself. A lot of people think the three way fights should go because they create the circumstances for gank spanks within PvP. That may be true, but it's an argument for another thread. Point is, right now it's a mechanic that you have to work around if you want to win. Sometimes working around two other GC's is difficult, and sometimes it's blatantly impossible (usually because one GC or another has an irrational fixation on getting solely in your GC's way), but it can be worked around. I've seen game at 790 pts get completely re-adjusted for clutch wins because the losing GC's pushed just the right way. S ranks are a good example of that, because they attract a lot of attention. If the match is close and an S rank spawns it becomes less about the node RNG and more about which team is better at killing the other teams. RNG might encourage dumb decisions, but that doesn't mean your team has to blindly go for it. Responsibility for losing falls at the feet of the players, our personal prowess, and good judgment. That's a fact.
Another simple fact is that, sometimes, your team just isn't good enough or making the right calls. Again, this is the mechanics of the three way fights, and it's our responsibility to work around it. The same goes for PvE. For example, you never saw SE watching players fail time and time again at the final Divebomb mechanics of T9 and go, "well, they didn't win, but they tried their best; so, maybe we should give them full credit anyway." Yeah right. That's a dream that would never happen in PvE content, but, somehow, everyone feels entitled to get a consolation prize in PvP like it's somehow owed to them. I'm not saying that Eso's should be completely eliminated from PvP, but this strange idea that a lot of people seem to have that they are somehow entitled to equal spoils despite failing to win the match is ridiculous. Regardless of effort. A loss is a loss. That goes for any and every competitive game or sport out there.
As for your gear comment. You're not wrong, but you're also not right. Morale boosts ilvl of your PvP gear in wolves den, and the new rank 50 gear is scaled for the upcoming revitalized wolves den that SE is planning on releasing. If you want an edge in those kinds of more technical and smaller format fights, the PvP gear is the obvious choice. In seize, morale bonuses and materia bonuses are ignored. So the rank 50 PvP gear bonuses are not useful in seize. However, the rank 50 PvP gear secondary stats are tuned for a PvP environment, meaning that, compared to a lot (not all) of the PvE gear, the PvP gear is preferable for killing your fellow players. For example, the stats on the King Behe Great sword (drk) are strictly Det and Crit, as opposed to the Antiquated Deathbringer which has additional skillspeed instead. Using PvP gear can fine tune your stats (albeit by a marginal amount) to be more efficient for bust dmg in a PvP setting. The PvP BIS (for seize) likely requires a careful mix of both PvE and PvP gear. Also, as someone else mentioned above, you can desynth the PvP gear to make ridiculous sums of money. So, some people farm marks for that purpose.
I don't like how they remove PvP rank requirement for the animal sets. It wasn't that hard to reach rank 45 to begin with. people can just lose all the matches and reach 45 eventually. It makes PvP even less important.
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