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  1. #931
    Player
    GageRage's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Gageuu Rageuu
    World
    Odin
    Main Class
    Monk Lv 60
    Quote Originally Posted by valsemiel View Post
    Pretty much down to Balance abuse and trick attack I'd say. Not much else to say except maybe having a perfect add phase. Everything else is pretty standard stuff in the fight. Also take a look at the RDps and Enc Times. This obviously also plays into these best personal parses. An extra minute in some cases. I'd probably say the most impressive is the #2 on the MNK leaderboard. 11:26 kill time with some sick deeps.

    The way stuff lines up for me during the add phase is pretty much b4b at the beginning (used on cd prior comes back up for second prayer/parting). Elixir is pretty much used on CD regardless of add positioning. If it comes up and they spawn in range well gg. Howl comes up with IR and generally used as the second wave spawns, again it's used regardless of aoe opportunity. Elixir, IR and Howl are all up for hands. No b4b for first, b4b for second. AOE opportunity is taken here. Apart from that there's not much I can see being different except maybe holding aoes for the eventuality that 2+ adds spawn together. It may end in a dps loss if held too long though.
    (0)
    Last edited by GageRage; 09-11-2015 at 09:30 AM.

  2. #932
    Player
    Kilio's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Kilio Karasu
    World
    Tonberry
    Main Class
    Monk Lv 60
    Hi i would like to know in a situation where both of TOD and Demo DOTs left about 4 - 5 secs, what did you do? Did you do Fracture or refresh TOD or Demo right away?
    (0)

  3. #933
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I haven't been doing a lot of monking but in that situation I would clip them both if you are buffed with ir or b4b. If not just let them fall and reapply next rotation.
    (0)

  4. #934
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The rules of the normal monk rotation as they apply to that situation is: Demolish at 4, use ToD when the timer says 1. You will clip about 2 seconds of Demolish, and you will not have ToD up for a very short time, but the alternatives are worse.

    Fracture isn't an option at that point because you don't want to use two out-of-form GCDs (Haymaker, ToD, Fracture) in one Dragon Kick / Twin Snakes (not clipping Dragon Kick / Twin Snakes is pretty much a DPS loss... skipping over a Bootshine / True Strike is even worse). There are ways to use Fracture to keep this from happening, but it's too late to do it in that situation.

    It's a bit more difficult to see why you should use Demolish over the Touch of Death, or even why the Touch of Death should always drop off for a short time (~1 second). That's because you'd have to actually track all the potency to find out that it's very slightly more DPS to have the full potency of ToD and 14/15 of your rotation be the 18-step pattern than to have most of the potency of ToD and 13/14 of your rotation be the 18-step pattern (it's also more TP-efficient).

    And finally, the reason you'd clip Demolish there instead of letting it fall off is because that represents a lot of Demolish downtime (that's just another thing where you'd have to track down all the potency to even see it's a loss).
    (0)
    Last edited by SunnyHirose; 09-11-2015 at 04:10 PM.

  5. #935
    Player
    Kilio's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Kilio Karasu
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Hakmatic View Post
    I haven't been doing a lot of monking but in that situation I would clip them both if you are buffed with ir or b4b. If not just let them fall and reapply next rotation.
    Ok so let them fall if without buff, and clip them if buffed...and on that same situation, during buffed condition, i would think that it's safer to clip TOD first which leads to Demo being 2-3 sec, then refresh demo. Is that correct?
    (0)

  6. #936
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    the only way i can see getting into that situation is if you didnt fracture beforehand, thereby throwing the timers out
    (0)
    Last edited by Zamii; 09-11-2015 at 05:55 PM. Reason: correcting statement

  7. #937
    Player
    Kilio's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Kilio Karasu
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by SunnyHirose View Post
    Snip
    Hm ok that makes sense..

    I have been using the old 3.0 rotation but due to recent upgrades on skill speed i got greedy and use Fracture before my second demo (3 sec before fall off) lol, that is probly why i got into the situation as Zami mentioned...i should remove the fracture i guess to avoid this...thanks guys for the advise
    (0)

  8. #938
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zamii View Post
    the only way i can see getting into that situation is if you did fracture beforehand, thereby throwing the timers out
    It can come about without that. Example:

    Touch of Death
    Bootshine
    True Strike
    Demolish
    Dragon Kick
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Twin Snakes
    Demolish
    Bootshine
    True Strike
    Touch of Death
    Snap Punch
    Dragon Kick
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Demolish
    Dragon Kick
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Touch of Death
    Twin Snakes
    Demolish
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Demolish
    Dragon Kick
    Twin Snakes
    Snap Punch
    Touch of Death
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Twin Snakes
    Demolish
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Touch of Death
    Demolish
    Dragon Kick
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Twin Snakes
    Demolish
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Touch of Death
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Demolish
    Dragon Kick
    Twin Snakes
    Snap Punch
    Bootshine
    True Strike
    Snap Punch
    Dragon Kick
    Twin Snakes <- right here
    Demolish
    Touch of Death
    ...


    If you are trying to use Fracture to make your Demolishes perfect, it's a little tricky but it can be done. The rules are:

    - You can only use one DoT per Demolish
    - You can only use one DoT per Dragon Kick
    - You can only use one DoT per Twin Snakes

    So ultimately, the pattern needs to look something like ToD - Demo - Frac - Demo - ToD - Demo (loop, but with forms I and II flipped). There isn't a lot of wiggle room here.

    There is another way to use Fracture; it's a lot easier to pull off and does more DPS, but it's definitely a TP burner (and it isn't really worth spending chakra on Purification just so you can do this). The trick is to alternate between ToD and Fracture for each Dragon Kick / Twin Snakes cycle--and yes, this clips ToD. Some people may recall me talking about this before HW and how you'd alternate Snap Punch and Demolish for this one (clipping Demolish heavily), but since they added the extra 3 seconds, it's now better to Demolish-Snap-Snap when you do this.
    (0)

  9. #939
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by SunnyHirose View Post
    snip
    sorry, i was supposed to say didnt use fracture beforehand, if fracture is used properly it should avoid that occurance
    (0)

  10. #940
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I would clip demo then tod. I haven't really mathed it out but this is just what I feel would be best.
    (0)

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