What I do for Purification in A2S is Use purification sometime during wave 2. Lets you pop 1-2 meditations before wave 3. Finish wave 3 (you will probably use invig during this but you can figure that out). 2 meditations on the way over to wave 4 (first gobwalker wave?). 2 meditations on the way to Widow, Use purification when ready to. Figure out a good time to use meditations again. At that point usually I can forgo doing some damage to use GCDs for meditation every now and then.
Using Purification for the 2nd wave in A2S is rather... pointless. You should try to use invigorate first because it's on an actual timer rather than locked behind meditation stacks as well. Waves 3&4 are the big AOE waves so that's when I use both. You can generally get one stack between each wave without affecting your DPS. On Gobwidows, rather than avoiding the clipping of Demolish with Fracture, use meditate. You can skip Touch of death the same way but I don't run into enough TP issues to justify not using it and it's nice to have when you can't immediately get to the rear/flank or the tank is moving.
Nah there's nothing pointless about it. Don't even see how you could say that tbh. Also not sure how having it locked behind meditation stacks is even an issue:
(Wave 1): Nothing
(Wave 2): Purification
(Wave 2 to 3 walk): Meditate x1
(Wave 3): Invigorate
(Wave 3 to 4 walk): Meditate x2
(Wave 4): Nothing
(Wave 4 to 5 walk): Meditate x2 (and we are back up to 5 without issue or having to use meditate within range of damaging something)
(Wave 5): Purification when up, Invigorate when up if you need it (probably do). Meditate x1-2 while walking over to soldiers.
(Wave 6): Meditate x2 After killing gobwalker
(Wave 7): Meditate x1-2 while walking over to Doll. Use Purification and Invigorate as needed.
I find doing purifications, invigorates, and meditations in this order up to this point keeps the overhang of using meditation low and allows both the abilities to be up during key points for your TP.
Last edited by yillin; 08-15-2015 at 11:54 PM.
Found out theres actually a Skill Speed threshold you need to meet to be able to keep GL3 in AS3 (Found that out after a gear upgrade and a skill speed lost). When the boss switches from Normal Form to Hand form at the start of the fight, if you don't have enough Skill speed, you won't be able to get the last Snap Punch off in time and you'll be stuck with GL3 for like 3 seconds (not enough time to hit him with Snap punch after the transformation animation finishes).
I'm currently at 546 SS, I think i'm about 25 Short, maybe a little more. So I suggest you go into AS3 with 580 SS or more to be safe. You'll notice what I'm talking about if you haven't done AS3 yet.
Also altered my rotation if anyone cares.
Shift to Courel > Snap > Pb > Snap > Demo > Twin > B4B X DK > Pot X Snap > IR X ToD > Elixer Field X Bootshine > Howling X True > Steel Peak X Snap > Shoulder X DK > Forbidden X Twin > Demo.
Actually those skills might be a GCD late, ill let you guys know.
With enough SS you should be able to keep the Potion buff until Demo. I'm testing that now, but my SS is really low.
Last edited by Ossom; 08-14-2015 at 02:24 AM.
i can fit in the snap punch quite comfortably there, in fact i even have time for a bootshine afterward, i do however skip out on the ToD leading up to that for 2 reasons
1) the dot will get a dimished effect anyway because of the invulnerability
2) makes keeping GL3 a lot safer
Boss doesn't take DoT damage while it changes forms? I'm not really keen on ignoring ToD with the new Demolish duration.i can fit in the snap punch quite comfortably there, in fact i even have time for a bootshine afterward, i do however skip out on the ToD leading up to that for 2 reasons
1) the dot will get a dimished effect anyway because of the invulnerability
2) makes keeping GL3 a lot safer
I would agree with you if we can say for certain that its a nerfed ToD. That's why I asked. If it was then I would agree with you and not do it. But surprise surprise, went into AS3 tonight with a little more skill speed and had no issues keeping GL3 for the first phase transition.
Anyways. I do TS > DK first because someone did the math and said TS > DK is slightly more potent. Anyways, you don't lose TS or DK by doing one before the other, there is no risk so might as well do it. Doesn't really matter in the long scheme of things.
I do Demolish third because I rather have it buffed by GL2 even if its 2 GCDs late (1 & a Half Ticks late). I believe that its still a DPS increase but I'm too lazy to do the math again so I'm gonna just go with my gut for now until someone else says otherwise.
The rotation I posted is pretty normal, move the CDs around as you like (mostly B4B and IR) so that they give you the most bang for your buck.

Did you modify this specifically for AS3 timings, or is this now your standard opener?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



