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  1. #41
    Player
    Join Date
    Aug 2011
    Posts
    684
    For what it's worth they might as well have kept the original system.

    New one is still boring, although I do believe enmity changes were an improvement.

    edit: And don't you think it's funny how people still complain about autoattack anyway? So doesn't that suggest that it was a waste of time?
    (2)
    Last edited by User201109011315; 09-10-2011 at 03:40 PM.

  2. #42
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    they should add way more depth to the system now with auto attack in it. combo's, chains... laddered moves maybe.
    i dunno something like ff13 battle system was pretty fun, i will be pleased of the day we can switch between 3 classes at one time like that. lol

    much deeper br's would be great, make them stack like threw out the whole battle till it lights up that it will kill the mob and then someone hits the go on it or something. iunno. but on top that i think every class needs way more moves. granted rdm was busy class but it was like refresh ...all the time ...it still was casting all day long something and i find that fun.. busy classes.

    while i'm on the subject maybe the mods or devs see this ..i'd like to add ..if your in the works for a new final fantasy mmo 18 or something already, lets make it no target system and action based like tera, with dynamic world like gw2 and what i mentioned above some multiple class switching. gw2 lets u switch from 2 weapons instant move changes. ...but by that time this stuff might be old.
    (0)

  3. #43
    Player
    GreatLeviathan's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    319
    Character
    Excessum Leviathan
    World
    Mateus
    Main Class
    Archer Lv 50
    Autoattack is perfect for me. Have no trouble with it and is easy to use.
    Keep it the way it is.
    The only thing that should change is the Mp costs for Cure..
    75 is waaaaaay too much. 50 would be perfect :-)
    (2)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Eekiki View Post
    I got one more thing to say.

    SE's promise with the implementation of auto-attack was faster, strategy-based combat with a more logical flow. This has not happened, mostly due to ridiculous cooldown timers on basic abilities. The one thing that did make combat interesting, battle regimen, is being removed with no word on what will go in its place.

    That's what's wrong with combat, not auto-attack, but rather what is meant to go on top of it.
    LIES! Have you played gladiator? Have you seen how much stamina half their moves costs? (Provoke, Taunt, Outmaneuver, Aegis Boon, Deflection, Cadence, Ambidexterity, Invigorate,Etc.. I could go on)
    Have you forgotten that auto~attack abolished the stamina system?
    In which a glad didn't have to worry about spamming attacks or waiting to save up enough stamina to unleash a fully buffed Cadenced BR WS?

    Maybe you need to get invigorate and some cheaper weaponskills and maybe some throwing weapons so you dont get so bored with just auto attacking something to death >.>
    (2)

  5. #45
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by User201109011315 View Post
    For what it's worth they might as well have kept the original system.

    New one is still boring, although I do believe enmity changes were an improvement.

    edit: And don't you think it's funny how people still complain about autoattack anyway? So doesn't that suggest that it was a waste of time?
    and wtf is this guy.. are you even playing the game or just talking out the other hole? (not the one you eat with)

    Auto-attack is just fine guys go play the game you will find out, unless, you are just sitting there watching the auto attack feature eating some cheese with the whine your spewing?

    Quote Originally Posted by Murugan View Post
    I can honestly see this only if you have the wrong abilities equipped or are very inefficient in how you play your class.

    Combat is faster and it is more strategy based with a more logical flow. I'm sorry you haven't learned how to play in the new system yet, but don't blame the system itself. I'm sure if you go to the pugilist forums here, or whatever other class you are struggling with you can get some pointers on how to improve.
    This guy said it best.

    BTW... Don't mean to attack the OP, but why is a conj worrying about Auto~attack?
    (3)
    Last edited by ZachCero; 09-10-2011 at 04:09 PM.

  6. #46
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by ZachCero View Post
    LIES! Have you played gladiator? Have you seen how much stamina half their moves costs? (Provoke, Taunt, Outmaneuver, Aegis Boon, Deflection, Cadence, Ambidexterity, Invigorate,Etc.. I could go on)
    Have you forgotten that auto~attack abolished the stamina system?
    In which a glad didn't have to worry about spamming attacks or waiting to save up enough stamina to unleash a fully buffed Cadenced BR WS?

    Maybe you need to get invigorate and some cheaper weaponskills and maybe some throwing weapons so you dont get so bored with just auto attacking something to death >.>
    you say this because you main glad, and archer, archer is mostly ignoring AA, and glad is the one who gets the most benefit. Glad isnt concerned with dps, or controlling their attacks, so it makes sense that you like the system, your entertainment comes around non tp skill use, you dont need to pay attention to AA or half your tp moves, its better for you if its on autopilot so you can tank. This is not the case for melee, its boring and has no depth. Imagine playing your glad, then taking away all most of your skills, and some one told you not to attack, thats how every melee class plays right now.

    Glad also gets to do a lot more actions, because they were stamina heavy, so yeah for glad, its fine, for DD its pretty boring. They need to add something and differentiate the DD by playstyle, and not just by who uses what skills (who cares if i use victimize or chaos thrust or doomspike or whatever if they all basically just do dmg) that basically all play the same. Before the basic attacks kind of defined the classes, but now, they are on such a long timer they are basically just side attacks.

    Bad battle system, imo
    (4)

  7. #47
    Player
    lerunes_second's Avatar
    Join Date
    Mar 2011
    Location
    UUULLLDAAAH
    Posts
    24
    Character
    Lerunes Second
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I'm not sure what game your playing, but my Marauder Murders everything, I can pop 4 attacks , 5 buffs and 2 tp Moves in 30 sec.
    So, not boring.
    I'm so busy I don't even see the auto attack.
    and as far as hate goes, well you let the Tank build Hate , then go in, its not rocket science.
    (2)

  8. #48
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Maybe adding an option that let's you choose whether a certain skill is set to auto or not?

    Personally I find it better for my Pugilist as I can survey my surroundings, type, and press lots of buttons in-between without having to worry about adding another button to that list just to gain some TP, and for Archer auto-attack only works at close range, and it's a punching attack, which seems kinda weird, though I guess smacking something over the head with a bow would be quite ineffective and probably break the bow.

    Auto-attack on some classes seems kinda meaningless though, why bother giving it to Conjurer? The only time we would ever come to rely on it is when we're out of mana or don't want to waste extra mana just to knock out that millimeter of health the enemy has, but even then there's always Spirit Dart.

    But yeah, auto-attack is a bit of a relief sometimes when tanking or just trying to do a lot of stuff all at once, but maybe adding an option to turn it on or off would be a good idea to satisfy those players who liked the game without it.

  9. #49
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    I am a huge fan of auto attack for a couple reason.

    1: My main being GLA now combat feels more strategic and I can be a tank.
    2: 1111111111 is not fun no matter how many 111111111 key presses you push
    3: I don't solo, I don't do Leve's. I play to be social. Unless I can push 1111 and people read from that "I just got off work and needed a beer" then...
    (0)

  10. #50
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kopuno View Post
    I am a huge fan of auto attack for a couple reason.

    1: My main being GLA now combat feels more strategic and I can be a tank.
    2: 1111111111 is not fun no matter how many 111111111 key presses you push
    3: I don't solo, I don't do Leve's. I play to be social. Unless I can push 1111 and people read from that "I just got off work and needed a beer" then...
    Lol indeed, auto-attack is for people who like to talk whilst they're playing their online multiplayer game, thus it is justifiable

    (There's logic in it y'know)

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