I got one more thing to say.

SE's promise with the implementation of auto-attack was faster, strategy-based combat with a more logical flow. This has not happened, mostly due to ridiculous cooldown timers on basic abilities. The one thing that did make combat interesting, battle regimen, is being removed with no word on what will go in its place.

That's what's wrong with combat, not auto-attack, but rather what is meant to go on top of it.