Quote Originally Posted by ZachCero View Post
LIES! Have you played gladiator? Have you seen how much stamina half their moves costs? (Provoke, Taunt, Outmaneuver, Aegis Boon, Deflection, Cadence, Ambidexterity, Invigorate,Etc.. I could go on)
Have you forgotten that auto~attack abolished the stamina system?
In which a glad didn't have to worry about spamming attacks or waiting to save up enough stamina to unleash a fully buffed Cadenced BR WS?

Maybe you need to get invigorate and some cheaper weaponskills and maybe some throwing weapons so you dont get so bored with just auto attacking something to death >.>
you say this because you main glad, and archer, archer is mostly ignoring AA, and glad is the one who gets the most benefit. Glad isnt concerned with dps, or controlling their attacks, so it makes sense that you like the system, your entertainment comes around non tp skill use, you dont need to pay attention to AA or half your tp moves, its better for you if its on autopilot so you can tank. This is not the case for melee, its boring and has no depth. Imagine playing your glad, then taking away all most of your skills, and some one told you not to attack, thats how every melee class plays right now.

Glad also gets to do a lot more actions, because they were stamina heavy, so yeah for glad, its fine, for DD its pretty boring. They need to add something and differentiate the DD by playstyle, and not just by who uses what skills (who cares if i use victimize or chaos thrust or doomspike or whatever if they all basically just do dmg) that basically all play the same. Before the basic attacks kind of defined the classes, but now, they are on such a long timer they are basically just side attacks.

Bad battle system, imo