Quote Originally Posted by rainichan View Post
It's not being lazy, it's about how comfortable the healer is, if the tank/dps are taking a crapload of damage, if they're lagging badly that day, etc.
Perfectly describes my feelings. It's mainly the performance of others that allows or denies the healer to DPS, and yes that means that DPS roles taking avoidable damage to keep their rotation running and tanks pushing hard for DPS builds directly results in healers being unable to keep their eyes off them. Even more so if some of those parties do not vastly outgear content as it is the case currently; in that alone the situation now is different from late 2.5.


Quote Originally Posted by wereotter View Post
Similarly, as also pointed out, it's smart to not DPS with a group of strangers. You need to see how quickly they're going to kill things, how fast the tank's health depletes, if he/she is able to hold hate, or if your'e also going to be healing your DPS or yourself.
Also a pretty good summary. As a healer in random groups I generally don't trust anyone for the first few pulls. Bosses are usually less of a problem than trash, but trash can get rough. If trash goes smooth however then no problem, fire away.

Especially bad these days are DPS tanks in expert roulette. Dead giveaway that you should not DPS: tanks with 14k HP or less in full blue gear, because that's nearly impossible without totally wrecking your defensive stats. They'll most likely need a big heal with every other hit they take, it's so ridiculous you could almost stop calling them tanks. Might even go from full HP to dead in a split second to big pulls.