They tried that with the relic and the forums exploded with rage over it lol. They even tried it in different ways. The Gold Saucer is another example where they tried, and people don't do it because of the grind required.While the grind itself could be scaled back (or not), at least in the XI case, you are doing something. You are grinding to beat the lockout. In FFXIV 2.0's case, once you hit lockout you can't continue. The game literally goes "welp, there is now nothing to do, wait till Tuesday". I'm sure SE's event planners could figure out something with the XI model that is less... tedius, but can be scaled to the timelines SE wants.
What Yoshi P. actually does is make it possible for people who start the game at a later point to catch up...Xatsh: You know that will never work cause Yoshi P praises slackers so they can always catch up with everyone for half the effort because they pay for a subscriptionThe mentality you just explained i would have loved it tons but its wishful thinking. You have players like Moonleg on these forums that would vote down that idea in a heartbeat.
I'm not a fan of unscripted encounters. I'm actually quite bad at pvp, and with a. 10 year history of getting my ass kicked in wow, being left to guard flags solo or otherwise terrorized and abandoned by teammates as a healer.... I think I'll continue to avoid it.
If someone were to join now they'd be over a month if behind everyone else in regards to Eso gear, and there's no method for them to catch up either. What Yoshida is doing is making it so people with only 30-60 minutes of playtime a day are on par with people who spend 1+ hours.
@MilesSaintborough: I would actually say you are quite right, despite sarcasm. I found no qualms with Expert pre-3.0 because it had some variety, and the mechanics weren't too obtrusive in any of them. Now we have Fractal, which is nice, and Neverreap, which while pretty, is mechanically off-putting, each boss having some sort of invuln, annoying tornadoes, artificial barriers preventing mass gathering of trash, etc.
Now, one thing to consider as well: They can't just put the current Experts into High Level roulette. Reason being is that the rewards for the High Level roulette is set to match what an L50 character needs currently, and even at L60 there's some use for poetics and to drop those from the roulette bonus might kill it for some people. What I think it going to happen is that we're going to get a 4-dungeon Expert, and then each time they add two more dungeons, the oldest two get put into a new roulette and they change the naming scheme of the High Level roulette.
This is saying a lot. On another thread I read "FFXIV is primary a Final Fantasy game, then an MMO" but it doesn't feel that way, probably because Yoshida isn't primary a Final Fantasy guy. It feels SE cares more for his freaking legacy than the game itself. Since 2.0 it feels they dismiss any constructive feedback, when some in SE should say "Actually, this doesn't work" to their bosses. I've lost count of the amount of broken crap we've had thrown our way.
They've used so much nostalgia from previous FF games to keep players believing things are better than what they are, but he won't take anything from XI (other than every freaking mob) no doubt because it belonged to his predecessor. Not everything from XI worked but the good stuff was fantastic and there'd be no shame in using some ideas from there. I swear SE now have players convinced that collecting minions, mounts and freaking plush toys are more important than an adventurous feel and epic battles.
Last edited by Ortamus; 09-09-2015 at 06:58 AM.
It will be if the airship content ends up being a giant flop and dies down after a week or so >_>With 3.1 trying something a little different by gutting one dungeon in exchange for adding some different content, now we have people crying over how expert dungeons are going to get boring again (because THREE new expert dungeons surely won't be boring to grind, am I right guys?)
The problem with that is, its not so much letting them catch up, its that it lets them catch up to fast, completely invalidating any work the people who actually played did. What's so wrong about joining a game 2 years after it's out and realizing you're behind? People these days seem to want to jump into a game 2, 4 or even 10 years after a game is out, hit lvl cap and instantly be in the best gear that everyone else who played for X amount of years is at. With how fast content is out dated too in XIV, right now, you could quit the game until 4.0, come back, do like 2-3 hours of MSQ, skip over everything else that came out because it was dead the next update after it was added and be right there with everyone who actually played through 3.1 - 3.X, which isn't right. Didn't play for a year? Expect to play through a year's worth of content to catch up and deal with it.
Tbh, if SE didn't out date the content the next update its out, it would also extend the life of content, so if someone new does join, they can actually see that content without having to skip over it because its dead. But you know, kids these days want everything right now, with little to no effort lol
>_> I miss when if someone only had 30-60 mins of playtime a day, they accepted the fact they either wouldn't get caught up or knew they had to put in more time to do so, rather than the people with more time being punished for playing more (too many short lockouts that tell you how much you can play) and the people with less time being rewarded by being handed the same gear for less time :/
Last edited by Obysuca; 09-09-2015 at 04:09 AM.
PvP in this game is a joke anyways. It sucks Monkey butt.
All 3 modes are literally the same thing, and Wolve's Den makes me laugh.
A few pages back I suggested them to implement Fantasy Earth Zero, a PvP SE made game. It shut down here in 2011/12? I think for the NA but still alive in JP.
It was the best PvP game I ever played, despite it being pretty old and the graphics wasn't everything, but you basically picked a side
you wanted to be on...I think there was 5 kingdom thingies, and then you go in a field, and collect crystal to build Scaffolds, become Knights/Wraiths/Giants to protect from other Wraith/Giants and
kill the other scaffolds and such, you also beat down the scaffolds and try to take their little area. People grew friendships, had friendly rivalries and when you had so and so on your team, you knew the tides would change...
and on the other side you're like "Oh crap it's XYZ..." You could also give Crystals for people asking and communicate throughout the game.
Meanwhile in this game; everyone is running around like fools with one boring goal and stand there. Communicating is non-existent for me in TA/Balmung side and I don't care
The modes suck. Winning isn't fun, losing I don't care. I really really do wish they bring back FeZ here. It is one of my fave games ever.
Sorry for the rant.
Actually, I loved the relic quest. It was something to do at all times, and I've been waiting for the sequel. It was a longer term goal than the quick thrills most of the content is. The complainers could go pound sand... it's those types who want everything day 1 that cause the game to be devoid of any long term content.
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