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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iromi View Post
    I'm having dejavu here...i swear people said this before...oh yeah, throughout all of 2.0! they really need to change up this formula...
    Not just that, but we also had everyone complaining how every patch cycle was the same thing. With 3.1 trying something a little different by gutting one dungeon in exchange for adding some different content, now we have people crying over how expert dungeons are going to get boring again (because THREE new expert dungeons surely won't be boring to grind, am I right guys?)
    (2)

  2. #2
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    @MilesSaintborough: I would actually say you are quite right, despite sarcasm. I found no qualms with Expert pre-3.0 because it had some variety, and the mechanics weren't too obtrusive in any of them. Now we have Fractal, which is nice, and Neverreap, which while pretty, is mechanically off-putting, each boss having some sort of invuln, annoying tornadoes, artificial barriers preventing mass gathering of trash, etc.

    Now, one thing to consider as well: They can't just put the current Experts into High Level roulette. Reason being is that the rewards for the High Level roulette is set to match what an L50 character needs currently, and even at L60 there's some use for poetics and to drop those from the roulette bonus might kill it for some people. What I think it going to happen is that we're going to get a 4-dungeon Expert, and then each time they add two more dungeons, the oldest two get put into a new roulette and they change the naming scheme of the High Level roulette.
    (0)