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  1. #1
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SpookyGhost View Post
    VIT accessories
    [snip]
    All these pre-conceived notions that would be stupid in any other game.
    You never played WoW or Rift or SWTOR, did you? Tank damage has ALWAYS been a thing. Some games have handled it differently than others (and some game have changed how they handled it completely during expansions), but ultimately it comes down to the fact that good tanks figure out how to contribute a solid amount of damage.

    No other job has this problem, even healers (who also DPS) will use MND accessories, not INT or something equally silly.
    That's because healers have Cleric Stance, which swaps their MND and INT attribute points and has only a 5 seconds recast.

    it's just mind blowing that I have to sit down with the recruits and tell them they need to get different accessories.
    You know what's really mind-numbing? That these recruits didn't take 2 minutes looking this stuff up on Google.
    (1)

  2. #2
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ralvenom View Post
    You never played WoW or Rift or SWTOR, did you? Tank damage has ALWAYS been a thing. Some games have handled it differently than others (and some game have changed how they handled it completely during expansions), but ultimately it comes down to the fact that good tanks figure out how to contribute a solid amount of damage.
    The difference with FFXIV is that tanks have to sacrifice a heck of a lot of "tankiness" in order to push out that damage. Noone wants tanks to do zero damage, and everyone understands that tank damage is a vital part of raiding/dungeons.

    What people object to I think is that tanks -here- are encouraged to avoid all tanking stats, avoid vitality accessories, and spend as much time as humanly possible in their squishy DPS stance. It's the sacrifice - it makes tanks feel more like they're just a DPS class with a couple of cooldowns for tankbusters rather than an actual -tank- class.

    Not saying people shouldnt do that, any good tank in FF is currently rocking slaying or pentamelds and trying to push DPS as high as possible by dropping tank stance at every opportunity. but it feels like very odd game design, especially when the mechanics of the game tell us otherwise.

    - We can't roll on Slaying accessories when they drop, implying we're "supposed" to use Fending.
    - Our tank stances have 5% hit on them implying the devs intended us to gear for only using our DPS stances when attacking from the side/rear.
    - Parry is all over our chosen gear, yet everyone acknowledges we want to avoid it.
    - 180 crafted accessories arent ingame because devs dont want us using them.

    Those are all weird hurdles that tanks look at and go "huh?". Yes, a good tank will just ignore them.

    But it still seems really strange if all those mechanics are in the game. The Devs clearly -intend- tanks to be in vitality gear and tanking stance for the most part, yet it's now pretty much viewed as the most suboptimal way to play the class by the vast majority of the informed community.

    Something has to change. Either the devs have to alter the class skills/balance slightly to make it clear they intend us to be tanking loads in sword oath, normalise the DPS outputs of the 3 tank classes a bit and allow tanks to roll Need on Strength accessories... or they need to change the mechanics of raids slightly so "tankiness" isnt completely redundant.

    Right now it just smacks of unintentional/bad game design.
    (4)
    Last edited by Sapphidia; 09-08-2015 at 11:14 PM.

  3. #3
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sapphidia View Post
    The difference with FFXIV is that tanks have to sacrifice a heck of a lot of "tankiness" in order to push out that damage.
    Actually, it's no different than how WoW & Rift currently work.
    (1)

  4. #4
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ralvenom View Post
    Actually, it's no different than how WoW & Rift currently work.
    I never played Rift, but has WoW's tank meta changed significantly? I haven't played since Mists (and never hit cap there), but I don't recall a significant focus on tank DPS when I did play. They did quite a lot of damage (it was pretty easy for tanks to top Recount in dungeons because of how good their AoE was and Vengeance), but they didn't really have to give up a lot to do that. It was part of how they functioned.
    (1)

  5. #5
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alahra View Post
    I never played Rift, but has WoW's tank meta changed significantly? I haven't played since Mists (and never hit cap there), but I don't recall a significant focus on tank DPS when I did play. They did quite a lot of damage (it was pretty easy for tanks to top Recount in dungeons because of how good their AoE was and Vengeance), but they didn't really have to give up a lot to do that. It was part of how they functioned.
    Which IMO was downright silly. I have zero problems with tanks doing crazy good damage (even beating DPS); but doing that much damage without giving up survivability is just...poopy pants.
    (0)