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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80

    Minor Complaint/Mini Rant

    Something is severely wrong with tank design at the moment, and has been since 2.0. This is specifically going to touch on an issue with progression raiding, not dungeons or casual raiding. There are many problems that I can think of, but I'm specifically talking about a certain one that affects a lot of us (that I feel, shouldn't): VIT accessories.

    Now, generally, anyone that's wearing STR accessories or crafted in raiding content you assume knows what they're doing. They at least know that they need to contribute damage - they need to put out more than they should be because they're in a progression group. Even if they're a bad and fall flat on their face, they have the right mindset just not the right execution.

    What really irks me is when I'm recruiting for my group and we get nothing but VIT tanks. You're probably thinking "Oh, you're irked that people would sign up for a progression group and wear VIT accessories, not contributing to the group dynamic you just described". No. My problem is that those tanks are immediately viewed as bads to me, and I'm sure many make this assumption as well. Even if I don't hold that thought for long (if they show that they're good at their job then I just tell them they'll need to make the switch to crafted/3 STR + 2 VIT) I still have that thought initially, and it's extremely stupid that it should even be entering my mind.

    I should not be seeing people who thought "Oh, I'm a tank, all the accessories I've gotten from dungeons until this point have been VIT accessories, therefore I should get those with my tomestones and Alex NM runs" and immediately assuming them to be bad tanks. The reason that I do is because the meta is so focused on DPS that any job, regardless of role, who isn't pulling their weight in the damage department is viewed as a detriment to the team.

    I don't even have a problem with maximizing your DPS as a tank - that's perfectly fine, even stance dancing is fine with me. But the fact that seeing a VIT tank, even a Parry focused tank, makes me have this ridiculous mindset forced on me by the design of the game is just... insane. All these pre-conceived notions that would be stupid in any other game.

    I know this has been said many times, but it's been really wearing on me. I love maximizing my damage, but I don't like that every tank is being forced to stack their accessories that way. It's not leaps and bounds difficult to grasp or anything, but it's just so counter intuitive to go pick up the accessories that you couldn't even Need on in a dungeon. No other job has this problem, even healers (who also DPS) will use MND accessories, not INT or something equally silly.

    It's admittedly not the biggest problem in the world, but it's just mind blowing that I have to sit down with the recruits and tell them they need to get different accessories. I don't really know what to make of it and it never really entered my mind before when DPS checks weren't so tight. I apologize if this has just been incoherent babbling, just wanted to get all that off my chest as it's been really frustrating me lately.
    (13)

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    If they just buffed dps's dps and buffed tanks hate generation then we can leave the damage dealing to the dps and let the tanks get the crap beat outs them like we should be.

    But saddly people would still demand tanks to for more str.

    Wed need harder hiting tank busters to keep tanks in tank stance and get rid of the very high dps checks (Biz ex) to make things better.
    (0)
    Last edited by Dererk; 09-07-2015 at 08:56 AM.

  3. #3
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dererk View Post
    If they just buffed dps's dps and buffed tanks hate generation then we can leave the damage dealing to the dps and let the tanks get the crap beat outs them like we should be.

    But saddly people would still demand tanks to for more str.

    Wed need harder hiting tank busters to keep tanks in tank stance and get rid of the very high dps checks (Biz ex) to make things better.
    1) Hate generation has never been a tank problem.
    2) DPS doing more DPS doesn't make healer/tank DPS less important.

    Tankbusters don't even mess with tank DPS. You DPS just by doing your job in the first place. Stronger tankbusters has been the name of the progression game since 2.0. It doesn't matter because no fight has such constant damage outflow that "average" tank mitigation matters. It only matters for those busters and you have more than enough cooldowns for them no matter what your job is.

    Getting rid of high DPS checks isn't going to happen either because it's the only way SE knows how to design a fight. Too bad you can't have parsers to help refine play.
    (6)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    1) Hate generation has never been a tank problem.
    2) DPS doing more DPS doesn't make healer/tank DPS less important.

    Tankbusters don't even mess with tank DPS. You DPS just by doing your job in the first place. Stronger tankbusters has been the name of the progression game since 2.0. It doesn't matter because no fight has such constant damage outflow that "average" tank mitigation matters. It only matters for those busters and you have more than enough cooldowns for them no matter what your job is.

    Getting rid of high DPS checks isn't going to happen either because it's the only way SE knows how to design a fight. Too bad you can't have parsers to help refine play.
    Increase DPS enough and you will rather take more DPS and have them tank it instead of a tank. Which happened in some MMOs. =)

    Which can happen here.
    (0)

  5. #5
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Increase DPS enough and you will rather take more DPS and have them tank it instead of a tank. Which happened in some MMOs. =)

    Which can happen here.
    I think it was in Aion where the Templar was the designated tank class, but the difference in survivability between a plate clad shield-wearing Templar and a leather clad Assassin dpser was really small. At one point groups just werent taking tanks at all and were relying on Assassins to tank, simply because they did the most damage and it let them push encounter dps much harder.

    As a Templar main, my role was relegated to throwing on a two handed sword, gearing for crit, and being a DPS/offtank whilst the assassins did the maintank job. It wasnt fun.
    (2)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Agree with the OP. It saddens me that this is no longer something to laugh at, and instead became the way some people expect tanks to play.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    I mean if it's a progression group there's nothing wrong with telling them to up dps. It's not like it's as simple as switching to dps acc and there golden they have to have the skill to back it up. However that mindset should not apply to anyone not on the cutting edge of progression where that extra dps isn't really need. Just my opinion tho. In needs to not simply be dps acc or you don't belong in any group it should be if you want to be in progression be able to do above and beyond the norm.
    (0)

  8. #8
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Final Fantasy XIV Heavensward: DPS Reborn is how I have been viewing the expansion since most of the world has hit 60.

    It's apparent in just every post on this forum as well. But, this is what happens when you don't create content based on actual mechanics in favor of tight DPS checks and enrages. You do what you gotta do to progress.
    (4)

  9. #9
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I fully understand what you mean. It's certainly natural as a good player to judge others silently (I know I always think badly of the ability of any player I see who has esoterics armor parts but a 180 weapon, for instance), though of course it's only being an asshole if you're rude about it to them. But yes, the tank issue is an extra layer of judgement.

    We're judging people based on this strange tradeoff that the best tanks arent the ones that are maximising their tankiness.

    I actually found myself thinking the same thing today... about -myself-, and it's something I now realise I've been feeling a lot recently. I'm not sure if other tanks have this experience, but it's something that happens in Pugs. As a Paladin, I'm nicely geared, STR spec, and have full Pentamelded accessories. When playing with my static group (currently on A3S) I try to maximise my DPS where possible, finding the points to use Sword Oath where it wont cause a tank splat.

    When I run the Duty Finder though, I feel... torn. I ran a load of Alex Normal today to get some tokens for my alt classes. I found myself struggling to swap into Sword Oath at points I would have had no issue doing on Savage, because I felt that I didn't know the healers. It wasnt a physical struggle, my health wasnt dipping low... it was a mental struggle. I wanted to, but also didn't want to.

    They'd likely have been fine of course, but I didn't want to push too hard if there was a risk of dying due to me not being in Shield Oath. It would have been -my fault- if choosing to go sword oath too often caused a death if the healers werent used to it. And because stuff like Alex Normal has really trivial DPS checks, there isnt as much need to minmax it. I do acceptable DPS with my gear level/pentamelds just doing dps-focused rotation in shield oath. But "acceptable" isnt -optimal-.

    I never have this issue with any healers I know, but I'm always reluctant to go all out sword oath in duty finder groups unless i know it's going to be super trivial. I just don't want that potential back and forth bitchy argument about not being in the right tanking stance. And thus I find myself beating myself up over not being the best tank I could in these situations - technically I'm doing the right thing in these encounters by being stupidly easy to heal and making the success of the group more assured, yet in doing so I'm not doing as much DPS as I could with a little extra risk.

    I -hate- this feeling of having to make specific tradeoffs and how potentially judgemental the community can be. It's a no-win situation.
    (4)
    Last edited by Sapphidia; 09-07-2015 at 09:16 AM.

  10. #10
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sapphidia View Post
    I -hate- this feeling of having to make specific tradeoffs and how potentially judgemental the community can be. It's a no-win situation.
    They'll love you in either stance (it's duty finder, ya' know,) since you're practically set up to do As1, 2 and 3 if you grab all the left side equipment you can as you climb the floors. As it stands with my setup (I don't even have one crafted accessory,) I can do a dungeon and still hold my own against dps that outgear me by a healthy margin. Just today, in fact, there was a bard in Fractal with four 210 pieces on (2 left, 2 right I believe,) that I had to go up against. I immediately noticed since their hp was over 13.8k compared to my 15.2k and took that as my signal to only be in Sword Oath for Bosses; while in Sword Oath for bosses he came extremely close to yanking hate from me on the first and second (somewhere in the realm of 95-98% of my aggro bar.) The player was, however, more than likely tip toeing around my equipment predicament because on the last boss he showed me what he was packing by stealing hate from me directly after a Flight or Fight+Shield Lob starter while in Shield Oath. I got aggro back from them on Savage Blade and the rest was a non-issue and went perfectly.

    The point I'm trying to make is that the Bard knew and so did I concerning what we were in store for given the situation. And that's also what the majority of the player-base knows as well. They know we're tearing our hair out right now trying to be the best we can be and figuratively tripping over our own feet to do everything perfectly; ESPECIALLY if they're in these very forums and on youtube/twitch. We all hear and see things.

    In the off chance that someone gives you sass, there's only two words you need to say---"I'm sorry." The ones that give you sass almost EXPECT you to fight back because more than likely people did the same with them. You haven't failed anyone because Lag happens, Real Life happens, and you can sure as hell bet the game can break sometimes. I was in a Syrcus Tower run, over half the raid wiped before Xande's Death Meteor touched the ground......it touched down and......nothing. Alliance chat went ballistic laughing with disbelief. We did die, but it happens.
    (1)
    Last edited by Shining_Tiger_Excalibur; 09-07-2015 at 06:58 PM. Reason: Text limit

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