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  1. #581
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Synestra View Post
    Even with new shields i doubt it will go high as it used to be, i still dont get it why SE nerfed both block and parry in the firstplace.
    Sheltron/Raw Intuition
    (1)

  2. #582
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Synestra View Post
    i still dont get it why SE nerfed both block and parry in the firstplace.
    I figure it has to do with Raw intuition being 100% parry which, if the original parry rules applied would probably be close to 35% damage reduction per parry but they could have easily changed the effect of Raw Intuition to compensate for that as opposed to changing block/parry scaling overall.

    This is a bit off topic but its a shame those defensive stats (parry/block/VIT) don't have more value for tanks. It'd be something interesting if VIT increased Parry Rate / Block Rate and the amount they block. That might even go a long way towards making Paladin a more defense oriented tank i.e. Warriors would still be inclined to stack STR cause moar DPS while paladins could stack VIT as a means to increase their mitigation. Just thinking out loud. Don't pick it apart and tell me why it wont work. Let me dream people. . . let me dream.

    #LetItBe
    (0)
    YouTube.com/c/iBluairjgr

  3. #583
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Sheltron/Raw Intuition
    So they nerfed passive migitation via block just to make one rather lackluster skill to be usefull? well thats kinda lame. And parry nerf could have been avoided by not making RI 100% but instead something like Dark Dance(maybe 50% chance or so).
    (0)

  4. #584
    Player
    Comrade_uri's Avatar
    Join Date
    Feb 2015
    Location
    Limsa
    Posts
    86
    Character
    Maximilien Dufort
    World
    Omega
    Main Class
    Warrior Lv 100
    Oh wow this one is still going huh? Well keep her going! I bet my assistant manager at work ( plays wow but finds this amusing) that this will reach 100 pages!!!

    Come on! I have £5 riding on this!
    (2)

  5. #585
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Synestra View Post
    So they nerfed passive migitation via block just to make one rather lackluster skill to be usefull? well thats kinda lame. And parry nerf could have been avoided by not making RI 100% but instead something like Dark Dance(maybe 50% chance or so).
    This is just something I've assumed, but from what I can gather they wanted to give WAR a physical-only Rampart, and PLD a physical-only IB. This was their way of doing that. PLD already has Bulwark, so another % increase chance of blocking would be kind of redundant and a % increase to Parry rate would be about as useful as Foresight (unless it was something like Bulwark, and even then it'd be extremely questionable). Block didn't get hit nearly as bad as Parry, though, so Sheltron will still be a really strong CD whenever physical tank busters come back into play.
    (0)

  6. #586
    Player
    Brozenwall's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Thamys Brozenwall
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    If were by me I'll buff PLD in this way:

    Shield Bash
    Type: Ability
    Cooldown: 15s

    I don't really see a reason to be a Weaponskill. Stun Lock is not a thing, wasting 450 TP to keep a enemy Stun I rather coordinate stuns with another character. 99.9 of bosses can no be stuned as an Ability can be used several times per minute increasing DPS

    Shield Swipe
    Type: Ability
    Cooldown: 30s

    Just no, now with 3 diferent combos you don't have time tu use Shield Swipe because you will broke your rotation and also 99.9 of bosses are immune to Pasification

    Flash
    Potency: 50
    FF14 PLD are just in name they don't have any Holy/Magic damage skill.

    Sword Oath
    Recast: 5s
    Description: Deals additional damage with a potency of 65 after each auto-attack.
    If used with Shield Oath Slowly drains MP.
    If used with Shield Oath MP refreshing statuses have no effect.

    Increasing the Potency is just a minor thing. The real meat is using Sword & Shield Oath at same time, It's not as strong as DK combo and just have a drawback while using booth at same time.

    Shield Oath
    Recast: 5s
    If used with Sword Oath Slowly drains MP.
    If used with Sword Oath MP refreshing statuses have no effect.

    Read Above

    Royal Authority
    Combo Bonus: All Auto-Attacks Crits for 25s. (Do not affect extra attack from Sword Oath.)
    Sword Oath is a DPS Stance that buff Auto-Attack and this is the DPS combo so buffing Auto-Attack fit theme
    (0)
    Last edited by Brozenwall; 09-07-2015 at 12:33 PM.

  7. #587
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Block didn't get hit nearly as bad as Parry, though
    Stop. You could block for 34% damage in full bis in Final Coil, you could parry for 28%-29%. If you wear a Kite Shield (same as in Final Coil) you block for 21%. Block got hit harder, that's just a fact.
    (0)

  8. #588
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kyne_Lyons View Post
    Stop. You could block for 34% damage in full bis in Final Coil, you could parry for 28%-29%. If you wear a Kite Shield (same as in Final Coil) you block for 21%. Block got hit harder, that's just a fact.
    You can still block as high as 28% with a tower shield, which is better than Parry which will only go to 20% (no more, no less). Block will only get better, Parry will remain the same.
    (2)

  9. #589
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    At the lowest rate outside of Sheltron, and only because Tower shields are available. If there are no new tower shields past this tier, then it really won't matter. Kite Shields will probably stop at 25% by the end of the expansion. Besides, there aren't any relevant uses for shields in the game right now so who cares.

    EDIT: To address why parry/block values were changed: they had to normalize the values somehow because otherwise we'd be blocking and parrying for a lot right now, someone mentioned it earlier. You'd be Parrying for something like 40% and blocking for upwards of 60%+ with Tower Shields. Noct Hoplon blocked for 40% in i110 Second Coil Gear, imagine what that would look like now, it would be absurd. At the same time, every job in the game is capable of parrying and parry would be incredibly varied on a per-job basis. Monks and Dragoons with Keen Flurry could parry Earthshakers on T13 for 28-31% with their high Strength values whereas Bards parried for 13-15%, I can't remember exactly how much but it was low for them. So as a developer, what do you do? You have to change the way mitigation is calculated for these to give them room to grow again. The difference is that they capped parry at 20% since it's ubiquitous across all jobs and gave Shields room to grow but at a much slower/lower rate than previously. I would argue that abilities like Raw Intuition can exist because they're capped at 20%, and if I had to guess Dark Dance only gives a 30% parry rate increase because Dark Knights have access to -20% damage static on Grit.
    (0)
    Last edited by Kyne_Lyons; 09-07-2015 at 03:00 PM.

  10. #590
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Block didn't get hit nearly as bad as Parry, though, so Sheltron will still be a really strong CD whenever physical tank busters come back into play.
    I dunno but DMG blocked went from 34% down to 21% on kite shield seems pretty big to me and yeah parry got even worse than it used to be, also Shelltron is gimped by server lag and animation delay so its not really super reliat on busters(needs pretty flawless timing so random AA wont eat it before big hit)but maybe its not that bad when we get EU data-centers :P

    PS: Those who has done pvp as an tank knows that new skill called Push Back, why doesnt parry work similiar way that it reflects physical damage with small potency(5-10)back to enemy. This way it would actually contribute to DPS while also being a migitation stat(yeah RI would become pretty awesome in AoE situations but who cares wars are already awesome :P).
    (0)
    Last edited by Synestra; 09-07-2015 at 03:16 PM.

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