Page 9 of 52 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 620

Hybrid View

  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by ZhycranaDranix View Post
    I get that all the busters are magic , but how does Sentinel x Rampart not shut this argument down ?

    even in AS1 you would be able to Sentinel x Rampart twice on the ''magic buster'' and HG the one inbetween.
    Because neither other tank has to use their anti death tool (let alone one with a 7 minute cd---hopefully you dont whipe and have to make everyone wait) to do it.


    A warrior can have IB and vengeance up for each one (pop it at the start of the first cast, and itll be up half way through the second, and again near the end of the third cast) for 20%/30% reduction---then pop your parry buff (available for each buster) and both self heals (available for each buster). Each time the boss also had a -10% buff on.

    A DRK can pop either of their cds and dark mind for 20/30 or 30/30 mitigation, have a buffed soul eater ready to heal immediately after wards. Each time the boss had a -10% buff on, and maybe another 10% if you were lucky with reprisal and autos. Dark Dance isnt significant over all, but you can pop it before hand to force the reprisal.

    Which basically gets down to--the other tanks do fine actually mitigating and dealing with the mechanics as is.

    A Paladin needs to use hallowed ground as part of their kit instead of as an emergency 7 minute cooldown power....which is kind of the issue with Paladin. Your class has basically become "I have hallowed ground---I'm relevant".
    (0)

  2. #2
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Faytte View Post
    A warrior can have IB and vengeance up for each one (pop it at the start of the first cast, and itll be up half way through the second, and again near the end of the third cast) for 20%/30% reduction---then pop your parry buff (available for each buster) and both self heals (available for each buster). Each time the boss also had a -10% buff on.
    That's always, like, always, been one of the things that set pld and war apart though. One can mitigate bigger numbers, so long as their CD's last, the other mitigates less, but can do so with greater frequency. It's quality vs quantity. The example you gave, tends to favor WAR more, but there have been, and will again be, fights that favor plds and their big number mitigation. T13 pre echo would be a good example. Doable with war MT? I haven't personally seen it, since I've never actually heard of anyone doing it that way, but I assume so. But there's no question it would have been harder/riskier.
    (1)
    Content too hard? Too much rng? Too much effort for the item you want?

  3. 07-30-2015 10:19 AM

  4. #4
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    What PLD needs the most IMO is mostly major QoL changes that would also happen to positively impact its DPS, the 2 relevant to this conversation being:
    - Oaths removed from the GCD. Have them not break combos so PLD can switch more easily from Defense to Offense.
    - Make Shield Swipe an oGCD (while probably rebalancing its potency or it'd be absurdly OP). It makes 0 sense to have such a proc/counter on the GCD. It would bridge the gap with the other tanks in the DPS while tanking department and would make Bulwark and Sheltron semi-offensive CDs.

    Bonus: add an AoE shield swipe-like action that works the same to give PLD some AoE oomph. Could even modify (and re-balance) Circle of Scorn to fill that function. Basically give PLD something akin to Bloodletter/3.0 Rain of Death.
    (0)
    Last edited by Kerrigen; 07-30-2015 at 12:23 PM.

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Let's call this game, "Final Fantasy XIV: DPS Forever".

    On a serious note, it seems that many people want EVERY job to be a DPS before their main role. I personally see nothing wrong with the game having a defensive-focused tank, and offensive-focused tank, and a MP-based tank. After a while, folks are going to make people feel bad by forcing them to focus tanking and putting greater focus on being a DPS.

    I like my PLD for what it does, not what I SHOULD make it do. Learned that lesson a long time ago with WHM.
    (9)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jim_Berry View Post
    Let's call this game, "Final Fantasy XIV: DPS Forever".
    This actually has been a trend with a lot of MMOs. I saw the same thing in The Secret World. The reasoning behind it is just due to the way game mechanics are handled. Support and Survivability is only so useful. On both you will eventually hit a wall-- either support abilities won't be needed or Survivability becomes fairly simple, so there's no point in stacking more of it. Same with healing. DPS, however, will ALWAYS be useful because more dps means faster kill times, less time spent healing or trying to survive, until the point that bosses are being dropped in one it (which will never happen). That's why everyone is so keen on dps. You can be the most robust tank in the world, but if another job can get it done just as well, but also provide more dps beyond that, they're automatically considered more useful. It's the same with the "Support" dps. In The Secret World it got to a point where everyone wanted just leech healers because they were the only healers who could heal and still deal damage. It made the other two healing weapons obsolete. It's probably the biggest flaw in the holy trinity.
    (1)

  7. #7
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    good thing your job as a tank isn't to do DPS

    who cares what WF players had to do to get a kill? You will never play at that level. In fact, you will probably never play on a level where the difference matters. When you WF or SF, you do what you have to do to get shit done. Your FC probably doesn't even have a competitive ranking.

    It's like Shiva Extreme. Yeah some people decided to 1 tank it. But why, so she would die 8 seconds faster? LOL

    stop worrying about things that don't matter
    (5)

  8. #8
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    I think Those numbers are right were they should be IMO been tanking since 1.0 and paladins get better defensive cool downs then both and can parry and block. think about it this way sure as a paladin you do less dps then the other two tanks right but raids have tight dps checks right now hang with me hear say a warrior is in a raid pulling 1k dps but requires the healers to pay alot of attention and heal constantly thats fine bc the warrior helps them pass the dps check now say same thing for pally but pally is doing less damage but also taking less damage allowing healers to fit in dps which even out to the same as the warrior run since they dont have to focus on you so much I feel this balances out again this is just my opinion
    (0)

  9. #9
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Meh the real issue with Paladin DPS is this; we have one offensive buff and it has a 90second recast - and our DPS stance doesn't increase our damage it just adds an additional 50 potency strike per auto-attack.

    Toss 5% damage increase on Sword Oath, and either significantly reduce the recast on Fight or Flight - or add a 5% damage bonus applied with Royal Authority.

    This would easily bring Paladin closer in line with Dark Knight.

    As for Paladin's mitigation potential - this is negligible at best depending on the fight. Clemency specifically can be problematic in practice.
    (0)

  10. #10
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dhex View Post
    Snip
    Actually it's the inability to hold hate off the increased DPS that DPS puts out while in SWo, while DRK and WAR can hold hate outside of their tank stance. Hate generation needs to be heighten considerably which in turn would allow for us to spam RA more. Having to be in Shield Oath and consistently using RoH instead of RA cuts damage back by a good chunk. Increase in general damage however wouldn't be so bad.

    But in the end it really doesn't matter as most of the arguments made are being made for groups that are optimizing to their fullest potential. When in reality any job composition can clear the content and will become easier as gear is obtained from the new weekly currency.

    Quote Originally Posted by Jim_Berry View Post
    Let's call this game, "Final Fantasy XIV: DPS Forever".
    Considering that the main objective of any battle is to kill the foe. DPS forever seems like a fitting title. Because if you're not curing, might as well kill the thing trying to kill you. Unless you're trying to save MP for a O-shit moment due to lack of knowledge of the fight, then holding back is probably a good idea.
    (1)
    Last edited by Seku; 07-30-2015 at 04:01 PM.

Page 9 of 52 FirstFirst ... 7 8 9 10 11 19 ... LastLast