
Originally Posted by
Ducky
Pretty much, or at least that's what a tiny few would have you believe. This thread was started by somebody suggesting that the game was dead, a statement/question refuted by a string of people giving details about their respective servers and the activities going on therein.
The thread was then hijacked by Nadirah, Obysuca and now SkizzleofRagnarok, three very well-known long-term doomsaying whiners who pop up repeatedly and think shouting down all opposition at ever-increasing levels of volume and hostility makes whatever nonsense they're claiming this time suddenly become true. When you're dealing with people who think that anything that isn't continually giving them higher ilvl gear doesn't actually count as content and shouldn't have development time "wasted" on it, there's no productive discussion to be had.
Cutting almost everything to do in the game except raiding while simultaneously invalidating everything from the previous expansion(s) was a huge part of why WoW lost half its playerbase within six months of the launch of the Warlords of Draenor expansion, and it would be a mistake for FFXIV to follow suit. The wide range of stuff available for people to do that doesn't just revolve around acquiring player gear is one of the major draws of this particular game; the fact that not every single facet is going to be attractive to every single player isn't actually a problem.
What you can't do is claim that you like content A, but not B through Z, therefore B-Z don't exist and don't count as content. It seems like it frequently needs to be repeated that gear is possibly the least important element in persistent player progression, because it's the one thing that players generally don't keep, and instead delete/convert/sell on a regular basis. You can collect all the savage gear you like, but just be aware that you're going to be on the same footing as non-savage players again in a couple of months.
If anything, there needs to be even more of a focus on non-gear forms of development and progression that persist between expansions (e.g. things in the vein of minion or mount collections, housing additions, titles, cosmetic gear, alternate progression through Gold Saucer activities, expanded rep factions, etc.), and less on simply pushing up disposable gear ilvls by 10/20/30/40 every few weeks or months.