heavensward was WEAK for a mmo expansion that costed money in terms of pure endgame content actually. what was inside it would have been in a free 2.6 patch aswell endgame wise. instead we got to pay for a endgame reset. pretty lackluster imo for a paid expansion.
mmo expansions should stop raising level caps and get devs doing useless leveling content but focus on adding endgame stuff only. since that is what keeps subs running. on HW so much dev time went into developing content which was useless within a 1 week because it was just low level stuff.
face it : we would have gotten a new raid and new weekly tomes anyway with a 2.6 patch for free. its the same now expect we paid for it. and we even got less content since only 2 lvl 60 dungeons now not even 3 anymore.
on next expansion they better focus on endgame content instead of leveling fluff that is basicly nonsense since we had enough of that from 1-50 already. heck daoc and age of conan expansions had more endgame content because : SUPRISE they didnt raise level cap and focused on endgame instead.
feel free to flame me but thats the truth currently. for a paid expansion HW lacks endgame content ALOT compared to other mmos. it was just a overhyped patch i say.
imagine eso tomes and savage would have been released day 1 like other mmos :
ex primals useless from day 1. may aswell not implement. as effort = reward forumula fail here.
normal mode : why do more than once? no point when esos are better anyway. also can be finished within 4 weeks.
whats left?
ex roulette daily with only 1 option which is alwaysreap.
savage mode.
THATS IT. same as before. nothing different at all. nothing new. a 2.6 would have contained the same endgame wise. except we would have gotten 3 dungeons on ex roulette instead of 2.
storyquest could have been adding without cap raise aswell for example. yet they focused way to much on low level stuff for a expansion and the sole reason was the level raise.








