Cross class flash only gives you emnity. Pld get the trait that gives it blind. Other jobs do not. Also to point out the small amount of emnity it gives. If you're in DPS stance and have a spiker in your group you will not be able to hold aggro on mobs.
Last edited by Zaresin; 09-04-2015 at 01:49 AM.
Yes but my point is it's free enmity you can add while tanking in deliverance.Dark has no use for flash when it has it's own skill that does the same thing.And neither dark or Paladin get a cross class agro skill from warrior.
It wasn't Defense, I checked their gear. *shrug* I was pretty amazed by it at the time myself, I'm assuming crits were involved. Both tanks died while I was mid-heal. We got through the runs, but I had to spend the whole time babysitting them. Slaying gear is just harder to manage in leveling dungeons since you can't really "overgear" them because of level sync. The anecdotes were just meant illustratively, as whether the tanking community likes it or not, SE does assume VIT accessories for tanks when they set incoming damage and the like. It doesn't mean STR gear isn't workable because it is--it's just that it's harder to make it work without the ability to overgear the content.
As it is, it's a common trope on here to vastly understate the difference that VIT makes--the difference between a VIT tank and a STR one at 56 results in a loss of around 2000-2500 health, and that can matter. Imagine a scenario with about 10000 incoming damage over 5 seconds. Tank A has 11500 and after that 5 seconds is still alive. Tank B that has 9000 health because he's in STR gear isn't alive at the end of that 5 seconds. Tank A has time for the heal to land, keeping him alive, and an instant heal thereafter gets the healer back on track. Tank B dies whether the healer is in the middle of a cast or not.
You're right that 500 health probably wouldn't matter in that kind of situation, but 2000 very much can.
Take a blm monk or drg someone with high spike damage (anyone that relies on crits will do) and tank in DPS stance. You will not be able to keep aggro off them even if they utilize raging strikes correctly your DPS stance was not designed to tank. Not to mention added stress to your healers as now they not only need to worry about the 20% damage mitigation you're no longer recieving out of tank stance but now must worry about mobs running all over the place while you try to chase them down as most DPS when they pull aggro doesn't stop dpsing or stand still or run to the tank. Not to mention when a DPS pulls aggro the healer will pull it a few seconds later as they are having to use their large aggro heals. If you as a tank cannot get a group of mobs or a boss off the healer in under 3-5 seconds the healer will be dead. Considering I leveled all three healers by dungeons, this happened more than I care to remember and why I absolutely hate warriors. I would rather heal a pld or drk any day of the week.
Last edited by Zaresin; 09-04-2015 at 02:06 AM.
I'm saying I've healed and tanked these dungeons, even under geared(since you don't have the dungeon drops when starting), and never have I seen that kind of incoming damage. About the only time I've ever seen a tank take that much damage that fast in aery is when they pull multiple groups, and even then I'm not sure I've seen a tank go down in 4 seconds.It wasn't Defense, I checked their gear. *shrug* I was pretty amazed by it at the time myself, I'm assuming crits were involved. Both tanks died while I was mid-heal. We got through the runs, but I had to spend the whole time babysitting them. Slaying gear is just harder to manage in leveling dungeons since you can't really "overgear" them because of level sync.
Vit doesn't add mitigation. Even in your example how are you going to keep them alive? You don't 100% heal a take with every cast so they'll survive one more GCD before dying. I mean if he survives with less than 2k hp, then you heal for 1kish, he dies in the next gcd. Accessories don't have defense, so literally the only difference in max hp.
Again I tanked aery in ilvl 130, I didn't take anywhere near that kind of damage.
His OGC may not have been used. But he is right. More health means you can take more hits before you go splat. Less health means your healer has to babysit you.I'm saying I've healed and tanked these dungeons, even under geared(since you don't have the dungeon drops when starting), and never have I seen that kind of incoming damage. About the only time I've ever seen a tank take that much damage that fast in aery is when they pull multiple groups, and even then I'm not sure I've seen a tank go down in 4 seconds.
Vit doesn't add mitigation. Even in your example how are you going to keep them alive? You don't 100% heal a take with every cast so they'll survive one more GCD before dying. I mean if he survives with less than 2k hp, then you heal for 1kish, he dies in the next gcd. Accessories don't have defense, so literally the only difference in max hp.
Again I tanked aery in ilvl 130, I didn't take anywhere near that kind of damage.
From a healer standpoints would rather have a reliable competent tank than someone I have to sit there and spam heals on hoping the DPS don't stand in an aoe cause the tank is losing health faster than than I can heal them.
From a tank stand point I personally take offense to a healer having to sit there and spam their large heals on me as then they are not dpsing making the fight go faster. It makes me feel like I'm failing as a tank.
Last edited by Zaresin; 09-04-2015 at 02:26 AM.
I healed and tanked them both at 130 as well (and DPS'd them). This wasn't a constant thing, but it happened and if the tanks were wearing more Fending, they would have lived longer.
Of course, the VIT only matters if the hypothetical 10000 incoming damage isn't constant. Something that high is obviously spike damage--unlucky back to back crits, a stray ground AoE, etc. VIT is just a bit safer, that's all, especially when you can't overgear the content, allowing left side to gear to make up for the VIT loss from going to Slaying.
Funny thing the other day I asked a healer to holy, well his reply: " I don't dps when tanks have str accs"....
But more hp doesn't stop the babysitting. If you're babysitting the tank, the problem isn't that the tank is missing 10% hp. If a tank is taking 5k damage every gcd, more hp isn't going to help him. I'm not saying every tanks needs to immediately drop all vit(i honestly hate that dps is what tanks are stacking) but a few more hp doesn't suddenly make a tank take less damage.
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